Brother MacLaren
Explorer
BECMI had paladins and druids as proto-Prestige Classes. A mid-level Fighter could become a Paladin, Knight, or Avenger, or remain a Fighter. There were some modest benefits for Paladin and Avenger, minor ones for Knight, but you kept the Fighter XP table, attack table, and saving throws. Oh, and you couldn't own land. A mid-level Cleric could become a Druid, with 4 new spells per level and some special abilities and restrictions, but otherwise much like the cleric. These options appeared in the Companion Set.Ty said:I *think* they had both actually. I'd have to do some very serious digging in the hermetically sealed boxes stored away in a dry basement area but I recall both mechanisms where they were classes in of themselves and a transition class similar to the old 1st Edition Bard where you had to have X classes levels.
BECMI also had monks and assassins as base classes; Mystics and Headsmen, as they were called, appeared in the Masters Set.