LostSoul
Adventurer
clarkvalentine said:A somewhat radical option: In a mega-adventure that relies on being a certain level at a certain place in the plot, stop giving out XP and just have the PCs level up when appropriate. It's been working for my group for years now.
I don't like this option personally because when I'm playing an AP mega-mod, I know that I can get more XP than I should have at a certain point if I take extra risks. Stuff like trying to get random encounters when you sleep at night.