Are Mega-Adventures / APs Bad?

clarkvalentine said:
A somewhat radical option: In a mega-adventure that relies on being a certain level at a certain place in the plot, stop giving out XP and just have the PCs level up when appropriate. It's been working for my group for years now.

I don't like this option personally because when I'm playing an AP mega-mod, I know that I can get more XP than I should have at a certain point if I take extra risks. Stuff like trying to get random encounters when you sleep at night.
 

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LostSoul said:
I don't like this option personally because when I'm playing an AP mega-mod, I know that I can get more XP than I should have at a certain point if I take extra risks. Stuff like trying to get random encounters when you sleep at night.

To be honest, that's exactly what my group tries to avoid. Seeing challenges as walking piles of XP, and attempting to provoke the former to gain the latter, doesn't mesh well with our play style. (Edit: It is because our play style is the way it is that our method works; you're entirely right that for folks who enjoy playing your style of game, it's really not a good option.)
 
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clarkvalentine said:
A somewhat radical option: In a mega-adventure that relies on being a certain level at a certain place in the plot, stop giving out XP and just have the PCs level up when appropriate. It's been working for my group for years now.

It worked so well we provided it as the default option for the revised Dragonlance Classic campaign modules, in fact. :)

Cheers,
Cam
 

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