20-Year Old 20th-level PCs
IMO, runniing the APs and keeping up with the encounter challenges isn't the problem, it's the time in which the APs happen that warps all bounds of reality and campaign cohesion.
Almost all APs (especially the Dungeon magazine ones), happen in a span of a few months. If I'm not badly mistaken, Age of Worms occurs in under a year of campaign time with one adventure leading into another with little room (as to time or XP) to throw in more than a few sideline adventures. I'm sorry, but a 20-year old 20th-level character is ridiculous and destroys the verisimilitude of every game world ever published and the mechanics of the game system itself.
Take Greyhawk for example, Mordenkainen and most of the other "epic" heroes are only just above 20th level and they are all old and wise adventurers with decades of experience behind them. Unfortunately, after playing one of the adventure paths, those teenaged upstarts and apprentices can rival the power of a campaign setting's most powerful NPCs in less than a year. This is mostly a system problem. 3E advances WAY too quickly and that problem really shows when it comes to adventure paths.
IMO, runniing the APs and keeping up with the encounter challenges isn't the problem, it's the time in which the APs happen that warps all bounds of reality and campaign cohesion.
Almost all APs (especially the Dungeon magazine ones), happen in a span of a few months. If I'm not badly mistaken, Age of Worms occurs in under a year of campaign time with one adventure leading into another with little room (as to time or XP) to throw in more than a few sideline adventures. I'm sorry, but a 20-year old 20th-level character is ridiculous and destroys the verisimilitude of every game world ever published and the mechanics of the game system itself.
Take Greyhawk for example, Mordenkainen and most of the other "epic" heroes are only just above 20th level and they are all old and wise adventurers with decades of experience behind them. Unfortunately, after playing one of the adventure paths, those teenaged upstarts and apprentices can rival the power of a campaign setting's most powerful NPCs in less than a year. This is mostly a system problem. 3E advances WAY too quickly and that problem really shows when it comes to adventure paths.