jmucchiello
Hero
Retreater said:I found that there was only so much that could be done. After Chapter A, the players would be ready to charge into the big scary plot of Chapter B (or worse, to Chapter C). I tried to add sidequests and smaller adventures during my running of Shackled City, and it turned out that we were spending more time playing them than the actual Adventure Path.
Hjorimir said:I used to be big on the AP approach (before they were even coined Adventure Paths). I kept trying to ram a big, epic agenda down on the players. Sure, it worked to a certain extent, but players can be easily fatigued with a single objective.
Perhaps the "simple" solution is to run two APs at the same time. Kyuss is coming to Cauldron! Big epic agendas? Check. Can't be bored by single objective? Check. Leveling up too fast now? Skip some chapters or better yet, figure out how to combine some. And, you get some campaign protection where if one AP is fully derailed you can drop it without losing the whole campaign. Of course the savage tide would be hard to mix-in with one of the other Dungeon Mag APs.