GlassJaw
Hero
I've been following along (as much as I can) the numerous discussions on WotC's recent statements. For the record, I'm in favor of anything that makes the game more inclusive and welcoming for everyone at the table.
The main question I have is whether a culture of sentient beings (or "race" for lack of a better term) - like orcs and goblins - can be inherently predisposed to violence or more warlike than another culture? I don't believe that humans are by nature predisposed to inflict pain and kill for "fun". Same goes for racism. Racism is taught. It's the age-old nature vs nurture argument.
But can a society as a whole inherently inherently believe and teach certain beliefs generation after generation? Absolutely yes. Again, why does racism exist? Why do traditions vary from country to country? Why are some people devoutly religious and some atheist? It's all nurture.
If that's the case, why can't a culture like orcs be taught from a very young age that only the strong survive, use violence to get what you want, and that humans mean to do us harm? The orcs in a particular region may have been tormented and attacked by humans for generations because of their appearance, way of life, or simply because of ignorance and fear. But because of that, orcs are now taught to fear and hate humans on sight. They may even engage in or plot open war against humans. Same with drow. Drow society is matriarchal and they have no qualms about enslaving other sentient races. They believe they are superior. They also believe it's ok to use force and violence to take what you want, even from other drow.
Now while that may be the norm for most of a species, I fully support that it doesn't have to be universal. The question then becomes how are those differences communicated? Is it in the flavor text or stat block in the Monster Manual? Or is is setting-specific? Do we completely detach species from culture? Since the beginning, D&D has mostly NOT done that.
However, as far as fantasy creatures go, I do believe there is a place for the concept of "evil" - demons, devils, dragons, mind flayers, beholders, etc. Creatures that have intent and desire to inflict pain, suffering, and enslavement other sentient creatures. Their thinking and belief systems of these creatures is completely alien to our way of thinking so it's easy to use the concept of "evil" to comprehend their actions.
The main question I have is whether a culture of sentient beings (or "race" for lack of a better term) - like orcs and goblins - can be inherently predisposed to violence or more warlike than another culture? I don't believe that humans are by nature predisposed to inflict pain and kill for "fun". Same goes for racism. Racism is taught. It's the age-old nature vs nurture argument.
But can a society as a whole inherently inherently believe and teach certain beliefs generation after generation? Absolutely yes. Again, why does racism exist? Why do traditions vary from country to country? Why are some people devoutly religious and some atheist? It's all nurture.
If that's the case, why can't a culture like orcs be taught from a very young age that only the strong survive, use violence to get what you want, and that humans mean to do us harm? The orcs in a particular region may have been tormented and attacked by humans for generations because of their appearance, way of life, or simply because of ignorance and fear. But because of that, orcs are now taught to fear and hate humans on sight. They may even engage in or plot open war against humans. Same with drow. Drow society is matriarchal and they have no qualms about enslaving other sentient races. They believe they are superior. They also believe it's ok to use force and violence to take what you want, even from other drow.
Now while that may be the norm for most of a species, I fully support that it doesn't have to be universal. The question then becomes how are those differences communicated? Is it in the flavor text or stat block in the Monster Manual? Or is is setting-specific? Do we completely detach species from culture? Since the beginning, D&D has mostly NOT done that.
However, as far as fantasy creatures go, I do believe there is a place for the concept of "evil" - demons, devils, dragons, mind flayers, beholders, etc. Creatures that have intent and desire to inflict pain, suffering, and enslavement other sentient creatures. Their thinking and belief systems of these creatures is completely alien to our way of thinking so it's easy to use the concept of "evil" to comprehend their actions.