AFGNCAAP
First Post
I think Greyhawk has too much of a history for some fans, much as Dragonlance and Forgotten Realms now have (compared to back when they were the respective "Eberrons" of their day). I think it's this notion that gets in the way for veteran players to support the game (which, IMHO, I think is key, since good example veteran players can help bring new players into the game).
I think Greyhawk would benefit from complete reinvention to appeal to newer players, but that reinvention would drive away a fair amount of veteran players who enjoyed the setting as it is (or as it was--IMHO, I think the deviation of Greyhawk during the past few years helped hasten its decline as a regularly-supported setting).
Then again, I can understand the desire to make Greyhawk the generic "default" setting of the game. New players may use bits and pieces of Greyhawk in their homebrews, or create a version of Greyhawk that suits their needs. Nice as this is, I'd prefer Greyhawk stuck around, but that it was pulled out as a seperate "default example" for players/DMs to use.
As for Iuz and the Scarlet Brotherhood, I think that Iuz should ascend and remain off of the mortal plane, and that the Brotherhood should be reinvented a bit. The Brotherhood doesn't quite feel like the omnipresent villainous threat that I think they could be (like the Zhentarim or Emerald Claw). And, the threat ofCthulu Chaos The Snarl Tharizdun seems rather stale as well. I'm not saying toss Tharizdun out altogether, but I'd rather have him be a sort of "anti-divine" being (with ur-priests instead of clerics), or maybe have knowledge of Tharizdun be lost to all (Tharizdun seems like a nice secret for Vecna to covet).
Then again, I think the older established settings could benefit from some of the new takes that crop up in Eberron: the action point mechanic and pantheon worship for clerics, for example.
I think Greyhawk would benefit from complete reinvention to appeal to newer players, but that reinvention would drive away a fair amount of veteran players who enjoyed the setting as it is (or as it was--IMHO, I think the deviation of Greyhawk during the past few years helped hasten its decline as a regularly-supported setting).
Then again, I can understand the desire to make Greyhawk the generic "default" setting of the game. New players may use bits and pieces of Greyhawk in their homebrews, or create a version of Greyhawk that suits their needs. Nice as this is, I'd prefer Greyhawk stuck around, but that it was pulled out as a seperate "default example" for players/DMs to use.
As for Iuz and the Scarlet Brotherhood, I think that Iuz should ascend and remain off of the mortal plane, and that the Brotherhood should be reinvented a bit. The Brotherhood doesn't quite feel like the omnipresent villainous threat that I think they could be (like the Zhentarim or Emerald Claw). And, the threat of
Then again, I think the older established settings could benefit from some of the new takes that crop up in Eberron: the action point mechanic and pantheon worship for clerics, for example.