Argyle King
Legend
Not going to lie, I'm going through a hobby crisis right now. I'm wondering if I should stick with it.
I'm listing my problem areas, which I seem to face weekly (if not more frequently). Do your brains work like this? If so, how can you continue to enjoy this hobby?
I. Players
Are they engaged? Do you have enough? Where can you find more? Do you have too many? If so, how can you shrink the group? Can you find the right gaming system to accommodate an atypical sized group? Are they causing issues with you or other players (cheating, arguing, inappropriate topics, disruption?) Do you get along okay? Do you consider them friends? Do they connect well with the other players? What about the style of game you're playing? Do they come consistently? How can you make the game better liked by the guy who isn't engaged enough? Is someone spotlight hogging or more effective than other characters?
II. Systems
What genre are you going to play? You're familiar with fantasy, but maybe it's getting tiresome? Are you going to stick with System A because your group is familiar and owns the books? Do you encourage them to try System B - even though you could be wrong? What has the right level of depth? What would be fun? Are the books affordable? Do you really like most parts of System C, but there's some dealbreaker component? How many books have you purchased, anyway? Have you gone over budget? Do you have room on your shelves? Can you even keep them straight anymore?
III. Larger Community
Do other hobbies look down on their participants? Should we care about corporate decisions? What about problematic past content? Should we try to promote diverse creators at our tables? Do people who go fishing or participate in bowling leagues worry about this stuff? Gee, aren't there a lot of people who get really fired up and will yell at you if you don't TTRPG the same way they do? Are other communities better?
IV. Work
How many hours is enough prep? What do I do with wasted prep? Will I ever have free time to do anything besides plan sessions? What's the use in planning, anyway? Are there shortcuts - because running published adventures has proven more difficult than just writing my own? Can you use shortcuts in complex systems? Back to point 2 - if you use a less complex system and the players complain - is it still worth it?
For me, I find that rpgs are a great hobby. It is also one of the very few activities left that encourages interacting with people face-to-face, rather than being glued to a screen.
I. I feel as though most of these concerns can be addressed through communication. What are the GM's expectations from the players for an upcoming game; what experience or gameplay style do the players prefer that the GM provide? How is out-of-game conflict handled by the group? Etc.
II. Communication applies here as well. I would add that, for me personally, one of the systems I play the most is built to accommodate multiple genres. Between various editions of D&D, GURPS, and Edge of the Empire, I feel knowledgeable enough about those systems to teach them to other people if need be. Books do sometimes get pricey, but I don't feel they are overly so and ttrpgs as a hobby still tend toward being cheaper than many other forms of entertainment. Sidenote: a pencil and cheap note cards work just as well as "official" character sheets or whatever else YouTube influencers may be pushing.
III. Yes; not usually but sometimes; take time to sort the good from the bad while remembering that conflict can create adventure; I'm not exactly sure what that means; yes; yes; and it varies.
IV. Prep styles vary. What works best for you? Have you spent time figuring out what you enjoy best and what your usual group enjoys? Even if you don't use a concept, save it because the prep that was not used this session may be the audible you need at some later time.
In the end, the most important question is this: are you having fun?