Upper_Krust said:Monks are by their very nature the class that balances all others; as such they offer little in the way of innovation but are strong in every area. Hence the reason they are perceived as a fifth wheel rather than as a viable fifth party member.
Upper_Krust said:Interesting. Someone in Bauglirs poll thread mentioned it was when Sorcerors/Wizards get shapechange - I'll reply to him in due course.
You would therefore agree with me that Sorceror/Wizard spellcasting is superior to Clerics?
I think its a fair appraisal to equate Twenty Levels of Integrated Sorceror spells to 35 feats. Though under such circumstances you would need to allow access to epic feats otherwise you will probably run out.
Okay, the poll name says it all. Its for the worst 5th party member - not the weakest class.
Victim said:The problem with monks is that people have seen Crouching Tiger, Hidden Dragon and other wuxia movies, and then expect Monks to do those things. And monks can't do those things in play.
Bauglir said:I ain't conceding nuthin'- your evidence is all circumstancial. Just pointing out that that particular topic has reached a stalemate and we might as well agree to disagree on it.
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Bauglir said:BTW a codpiece or Moustache of *** would actually cost double the base price, since they don't occupy any item slot at all.
Bauglir said:(I really must insert a magical moustache into a game at some point.. maybe a moustache of disguise? (tweak activated))
buzzard said:In my experience of the two 3.0 home campaigns I have been in, Monks have been weak.
buzzard said:They are not strong in any areas but saving throws and mobility.
buzzard said:They are weak in a fight.
buzzard said:They can get a good AC, but a fighter (cleric, etc.) type in heavy armor can match it.
buzzard said:However all they do with their good AC is swing and miss.
buzzard said:If they do make a tag (probably only on an early iterative attack), their damage is piddling.
buzzard said:Remember if the monk has the high AC, then he's got lousy stats elsewhere. He's probably got a poor Strength.
buzzard said:You make the monk sound spectacular because he can do all things. However he can only do all things relatively well under two conditions:
A) A very low magic world where fighters and other melee types can't get the equipment required for their level.
B) An extremely high magic world, where the monk can afford to work on all the disparate aspects of a rounded build.
buzzard said:In many cases our monk has only managed to maximize his effectiveness by aiding another for the front line fighters. He can't do much else. We don't fight enough spellcasters (which are the best targets for monks). Even when we do fight spellcasters, the archer specialist can hit them at ridiculous range and does worlds more damage than the monk.
We did have a druid for a while. He wasn't much better than the monk. The problem with your evaluations is that it has a odd way of weighting things, and no subjectivity of the face of many different abilities which vary strongly is power. Any system which rates Druids on top is skewed (IMHO of course).
buzzard said:I'd say in the face of playing a fair amount of Living Greyhawk (which gives exposure to a wide variety of character designs, and shows their utility in a fairly low magic world) that monks and druids don't really register on the power scale. Sorcerers and wizards do shine, as do clerics (but much of this is due to the way encounters are designed for the 4 hour slots). Fighters tend to be fairly successful (though in most cases they get some mixing and matching with prestige classes or other classes). Pure rogues are quite rare, and since our region has had plenty of undead as opponents they have suffered in combat effetiveness. Bards do exist, but they are understood to be support at best, especially since LG is pretty much only about combat.
Thanee said:I believe that one wrote something about because they have access to shapechange, which can grant extra actions now, but actually I don't think that it's only shapechange!![]()
Thanee said:Absolutely.
Thanee said:I might misunderstand what kind of level you are speaking of there... I assume spell levels, but you probably mean character levels...![]()
Thanee said:And epic stuff does change a lot, for sure, I'm mainly talking about the range up to 20th level, which is much more important than epic levels. In the last levels, I can see pure Fighters taking fun feats, because they don't really know what to choose anymore... hardly something that makes them any better (just more fun, which is good, of course).
Thanee said:Yep, but that's not a big difference, I suppose!![]()