9 times out of 10 they will have a lower dex. Many rogues will similarly have a 14 intelligence, which when combined with the expertise they likely have, still makes them as good or better at the int traps than the wizard.
Sure, but that is not what we are talking about here, we are talking about 10 out of 10.
So yes, monsters for the most part. I'm talking about civilized society. That said, some places allow orcs, goblins, kobolds and/or drow to live there. Those would be protected.
There are chaotic alingments and multiple shady backgrounds including one even called criminal which are in the PHB. So even if it is illegal to charm someone in your world (and it is not in most civilizations in the most common D&D world), even in that corner case though, there are still specific character options designed for characters to have a predicliction not to follow such laws.
I don't know why you keep bringing up streaming like it means something. First, from what I saw of the first season of critical role, Mercer doesn't seem to put realism very high on his list. I'm not surprised he is ignoring the logical result of mind raping people in civilized society. Second, Mercer and others can still get things wrong. They aren't perfect.
It is a bit silly to talk about realism in a world with dragons and wizards, but even so. The point is this, most people do not play D&D like you seem to. In most D&D campaigns "mind raping" someone as you call it is legal.
I will add that there was a D&D novel set in Halruaa where one of the LEADERS of the country actually did just that and they even called it similar in the novel saying the victim was "violated" by his intrusion into her mind. But this was a "civilized" society, a city in fact and it was totally LEGAL.
]That may be "unreaslistic" in your mind, but it is a D&D novel that this occured in. It is not the only example, only the one that most accurately aligns with your description.
You can, just at appropriate times. Perhaps on the goblin you are interrogating in the ruins.
So rules and laws only apply sometimes or only to certain groups of people?
The benefit of advantage is the highest when the DC is in the middle, like a 10. At DC 15 or so it's not going to be quite as good as expertise plus decent charisma. At 20-30 the expertise and charisma is going to blow advantage out of the water.
This depends entirely on the DC, the level, the ability score and whether or not the person has proficiency.
Proficeincy with a decent (14) ability score will usually beat expertise and a good ability score in tier 1 and tier 2 where most gameplay occurs. Not on all checks and not at all levels or cases, but usually.
I provided it above. There's no case where at a DC of like 10 the rogue is better. But if the DC is 10 you're wasting time by even casting the spell.
What abotu if it is impossible if he is not charmed. For example a stranger probably can't be convinced to loan me some money or comp me a meal, a stranger who is guarding the castle probably can't be convinced to let you in, a "friendly acquintance" might be able to be convinced to do either.
Why do you assume he's going to realize the rogue is lying? He's guaranteed to know about the charm and report it to the authorities, but against a rogue is unlikely to know he was lied to.
He is gauranteed to know about it 8 hours later, but he is not likely to report it before that. He is also likely to find out the Rogue is lying and if he doesnt do it with the insight check, it will probably be sooner than 8 hours.
Not true. To be hidden you must be both unseen AND unheard, per RAW. If you are seen it's just flat out impossible to hide, so quiet doesn't matter.
Ok I am not sure you understand the stealth rules. You have to be completely obscured to try to hide. Invisibilty takes care of that and it is the only condition to try. The stealth roll essentially determines if you are "unheard".
Similarly the Rogue trying to hide has to be completely obscured (unseen) before he tries to hide.
I don't know why you keep assuming a completely empty room.
I am not, but you you keep assuming there is something to hide behind.
Walk behind a pillar, crouch behind a table with chairs... There are lots of possible hiding places in a crowded full room.
Potentially sure and the Rogue is limited to those arteas. The wizard can try to hide anywhere in the room.
If seen. That's just the thing. The enemy with darkvision might miss him standing out in the open because dim light = perception check at disadvantage and it's hard to see in dim light.
not according to the rules. If the enemy has darkvision he is not fully obscured and there is no possibility that the enemy misses him.
The enemy ALWAYS sees him RAW. The dim light would pose disadvantage on perception checks involving sight, but that is more or less irrelevant to hiding because to try to hide he can't be able to see you AT ALL.
Now if you have a special ability at play - say the skulker feat - then yes you could try to hide in just dim light and he would in fact have disadvantage because of the dim light condition. But without the feat or the Wood Elf ability RAW it is impossible to hide in a room against somoene with darkvision if you can't get behind something so it is impossible for him to see you.
So you're wasting slots casting more spells, or just plain getting knocked out and losing concentration that way.
Not a lot more slots.
For your 2 points in constitution to matter for concentration you need to take damage and fail by the check by 1 point. How many times is that going to happen a day? Less than once a day, particularly if you invest in defense to avoid hits in the first place.
Likewise on getting knocked out. If my 6th level Wizard has 26 hps and yours has 32 points the enemy needs to do more than 26 but less than 32 for this to matter. That will happen occasionally, but not very often and to be honest getting knocked out is not that big a deal. Finally, for the cost of one 1st level slot I can give myself more hps than you for an entire hour while also having higher abilities 24-7 .... or 24-10 on Ferun.
So what is the actual slot cost to be just as durable in combat as a wizard with 2 more points of con? Probably on average about 2 1st level slots a day at 6th level and 2 2nd level slots at 10th level, 2 3rd level slots at 15th level etc.
When 5e first came out I used to try to buff con on my wizards and then I realized how dumb that was and how much a character is with a high dex and a decent wisdom or charisma.
Things to hide behind are not corner case.
An invisible character is going to have far more places to hide than a non-invisible character, far more. An invisible character can hide literally anywhere, the number of places with something to hide behind are comparatively few.