• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Are you already integrating elements of 5E into your game?

[*]Electrum! Don’t know if this will really make it into 5E, but someone mentioned the good old electrum pieces. I might want to include, if only for nostalgia’s sake.
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I have never taken electrum out of my game, though eps are rare and not usually minted in the modern world.

The most common type of electrum piece is the "Drelvin," named after an old pc archer and minted in commemoration of his final death. Anytime the pcs find eps, they inevitably ask if any of them are Drelvins.
 

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[MENTION=6957]TheAuldGrump[/MENTION], I actually own Fantasy Craft but it is one of the many RPG books that I bought when it came out, browsed it a bit, and then left it on the shelf to gather dust. Sort of like the Pathfinder Core Rulebook ;).

But yeah, I'll give it another look-see. Would you say that Pathfinder and Fantasy Craft are compatible enough to use together?
Not... easily. :erm:

Adamant did a version of the scaling NPC system, let me take a quick look.... Foe Factory - Here - might be easier than trying to convert from Fantasy Craft.

I can tell you that trying to do the state of Florida as a sandbox for Fallout would not have been possible without the NPC rules in Spycraft 2.0.

The Auld Grump
 

I used to have my own players guide and vast house rules,since 4e and on to Pathfinder Ive taken more to RAW,Ill wait for the finished product thank you!
 

(. . .) thinking of hybridizing Pathfinder with 5E, although at this point I don’t know Pathfinder well enough to do so.


That's the side of the equation you find difficult to define? :D


Still, Ability Score Checks aren't really anything new. Don't most people still use them in a pinch when there's a gap in the rules?

As to scaling, you think the design goals are dictating *more* levels as a way to nod to earlier editions? We have seen a rise in (O)D&D, AD&D, 3,0E and 4E from 10ish, to 20ish, to 30ish+, and Basic was all about the stretched (I wouldn't call it "softened") leveling, so maybe that's the tack they will take, as it does make for more books and supplements more easily. We'll see.

"setting-specific themes that give actual mechanical benefits in addition to flavor" is really no different than class features, as used by PF, D&D and many other games. However, what you are proposing in tailoring a character concept and background, and having mechanics grow from that, is exactly what I'm doing in the project I am working on now, and this is the standard way to create each character, rather than attaching a laundry list of features to a theme as a way of creating "roles" or looking on characters as fitting into some predetermined theme-shaped box.

"Legendary" weapons or items are a fairly common device for having magic items grow with the wielder. PF isn't a whole lot different from 3.XE in regard to dependance on items, though any individual campaign can always buc that trend by simply starving the modifier beast and keeping the creatures and challenges stunted. In early D&D an item with such prpoerties would likely be considered an artifact.

I think you are right that this thread would benefit from the world turning a few score times but you'll know PF a lot better then too.
 


Into the Woods

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