Emirikol
Adventurer
I don't know how many of the rest of you are in this situation, but I'd like to ruminate about the potential benefits of coming back to D&D from a different game system.
I'm theoretically coming "back" to D&D after a 6 year hiatus. In the meantime, we've been playing Warhammer Fantasy Roleplay 3rd edition, Outbreak:Undead, Warhammer Quest, Shadowrun, The One Ring, and some pathfinder. Prior to 2008, we played nearly D&D exclusively since 1981.
Anyways, I'm expecting to drag a lot of NON-D&D baggage back with me from this vacation.
Our games have moved away from being tactical minatures games (such was our final experiences), and towards more skill-check based games with investigation and survival.
I fully expect that I will come into 5e with the expectations that the system will be able to handle that as well as create nostalgia from our long years playing games in the World of Greyhawk environment.
Now, I have hopes and fears about D&D..but my intent is to force D&D to adapt to my new expectations of game systems from my recent experiences.
What I hope to drag with me into 5e, from my previous experiences, will be:
* I can adapt various non-hit point conditions to have life and death effects on player characters (insanity, diseases, curses, mutations, corruption, social-implications)
* The class system made less important than character background and can handle non-optimized builds without making the whole system lame
* The published adventures will have the background ability to be adapted to more in depth than killing your way through clues
* That I will have enough energy to adapt it to the world of Greyhawk (my old haunt).
[What will you drag back with you to D&D?]
jh
..
I'm theoretically coming "back" to D&D after a 6 year hiatus. In the meantime, we've been playing Warhammer Fantasy Roleplay 3rd edition, Outbreak:Undead, Warhammer Quest, Shadowrun, The One Ring, and some pathfinder. Prior to 2008, we played nearly D&D exclusively since 1981.
Anyways, I'm expecting to drag a lot of NON-D&D baggage back with me from this vacation.
Our games have moved away from being tactical minatures games (such was our final experiences), and towards more skill-check based games with investigation and survival.
I fully expect that I will come into 5e with the expectations that the system will be able to handle that as well as create nostalgia from our long years playing games in the World of Greyhawk environment.
Now, I have hopes and fears about D&D..but my intent is to force D&D to adapt to my new expectations of game systems from my recent experiences.
What I hope to drag with me into 5e, from my previous experiences, will be:
* I can adapt various non-hit point conditions to have life and death effects on player characters (insanity, diseases, curses, mutations, corruption, social-implications)
* The class system made less important than character background and can handle non-optimized builds without making the whole system lame
* The published adventures will have the background ability to be adapted to more in depth than killing your way through clues
* That I will have enough energy to adapt it to the world of Greyhawk (my old haunt).
[What will you drag back with you to D&D?]
jh
..
Last edited: