There is always this very annoying problem in the background, and it doesn't want to die...
Everybody says the Fighter needs something unique, but every time the designers design something unique for the Fighter, always someone comes up and say "but my Barbarian/Ranger/Paladin/Rogue should be able to learn that too, because it's combat and everybody should be able to learn that!". So the designers make that available to everyone, and we're back to square one that the Fighter doesn't have anything unique...
Why doesn't that happen e.g. with the Monk? The Monk also is all about combat and physical skills, why isn't everyone claiming that a Fighter/Barbarian/Ranger/Paladin/Rogue should be able to learn flurry of blows or stunning attack or ki strikes?
In 3e, they're not claiming it, because it's already true. Stunning Fist is a feat. There are various methods of getting extra attacks. The unique stuff that a monk gets is supernatural, not about physical skill, so it falls under that nebulous category of magic, which may or may not involve some special "gift" that has nothing to do with the character's decisions.
That being said, everybody doesn't think the fighter needs something unique. Somebody, not everybody. Like many things, it wasn't even an issue until 4e. All those earlier edition fighters worked fine.
What I am against, is that vision that the Fighter needs to know only generic stuff while all others have their "schtiks".
I am against that too. I think that everyone should have generic stuff and no one should have a "shtick". The fighter is the example the other classes should aspire to, not the black sheep to be exiled.
pemerton said:
I refer you both to post 101 upthread: in 1st ed AD&D the only character who can perform a disarm, at least per the rulebooks, are a fighter (or sub-class), assassin or monk (using a ranseur or spetum) or (per Appendix R of Unearthed Arcana) a fighter or cavalier or sub-class thereof (wielding a sword or mace).
The weapon-by-class table also meant that only fighters, assassins and monks could get access to dismounting manoeuvres (via polearms), and only those three classes plus druids could get access to set-vs-charge (via spears).
And this is a central class ability along the line of a full-fledged maneuver system? I doubt it. I'm aware weapon proficiencies had various, often odd implications before they just became a -4 penalty for nonproficiency, but I'm still pretty confident that the class was not built around exclusive actions, but around bonuses to things that anyone could do. The odd exception here and there doesn't preclude that.
Then it needs to be an actual option. There need to be options for the Fighter to be useful out of combat, without having to jump through thriteen hoops and compromise their ability to fight as well.
I don't think it's critical. If you want to do something other than fight, there are plenty of other classes that aren't named after fighting. Noncombat options are a nice add-on or trade-in, not something central to the class. Of course, the vaguer and more open class niches are, the easier it is to do that.