4e at least had good class balance and enough variety between the classes where you could play pretty much any party combination and still be able to play a regular game.
4Es balance works in combat situations, but as soon as you expanded into non combat 4E struggles. Thats because 4Es tries to balance with tight restrictions (weapon limitations for nearly all classes, etc.) which works in closely controlled environments but as soon as you are faced with a large, uncontrolled environment, which mosts non-combat situations are, ensuring balance through this fails as the restrictions either start to look more and more arbitrary or they fail to achieve balance (what is out of combat balance anyway?) as this situation was not expected by the designers.
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