...seems to be pretty much true as well. The article mentions a few abilities like the lazylord ability might not be available to "just anyone," but that those that aren't available to just anyone will reasonably be things that one would only expect trained experts to be able to do. So probably not disarms or pushes or trips, but knowing and being able to call out the precise right moment to tell an ally to attack? Yeah, I'd imagine that you'd need to be an expert at combat to do that.
It depends a lot on what the maneuvers consist of...really "special" abilities, like a barbarian's rage, or more tendentiously, a rogue's sneak attack, or weapon specialization (or that damage on a miss thing that great weapon fighters get that has everybody upset), or as you note, the lazy lords "tactical command" ability, I'm totally fine with having walled off as a special ability only available to a specific class or through a feat. In each of those cases, they're something more than simple mundane actions...Anyone can get angry, but a barbarian takes fury to a whole nuther level. Anyone can take advantage of a flank, but a rogue can take that momentary distraction and really make you pay for allowing it. And so on. Or it could be a special ability...like magic, that it makes sense not everybody can do.
What gets my nose out of joint is taking things that
ought to be mundane combat options, like pushing someone backwards, or tripping them, or trying to take their weapon away, and turning
those into maneuvers that only a fighter can do, and not a ranger, or paladin, or bard or swashbuckling rogue, who really ought to be better at frontline combat than he was in the last playtest.
And making them feats anyone can take doesn't solve my dilemma, because I've no interest in yet another game with "builds". I want combat options to be used organically, because the circumstances in the game warrant it (like you have a fight that takes place on the edge of a cliff, so lots of turns are spent trying to push opponents off of cliffs) rather than characters being planned from the start to take advantage of certain mechanics.
So a fighter being able to disarm someone way better than anybody else is totally cool, but the rules stating "you need this special ability to disarm someone" and if you don't have it you can't ever try to do that, is just too gamist for me. It's like having a rule that only Bards can sing.
I'm still going to play 5e, because a lot of the rest of it is really good, and I can live with this...like I said, a lot of other people think doing it the 5e way is really cool, and
Pathfindinder is a horrifying mess.