Salamandyr
Adventurer
Anybody can do magic though. Take a level in a spellcasting class. Or take the appropriate feat. Done.
It's funny, because there is a rule that only Bards can sing ... and have it rally/inspire their allies. The Bard is actually a perfect example, in my mind, of why Fighter-specific maneuvers make total sense in D&D's class-based system.
I think the problem is that you're discounting how much training and athleticism should be required to perform all the jazzy fighting techniques that set a trained warrior - a Fighter, a martial artist - apart from regular adventurers who simply hit things with weapons. And not taking into consideration what sorts of phenomenal techniques someone who devotes their lives to their training and weapon skill should possess.
I agree that stuff like "push a guy a little bit" is hardly a showcase of martial talent, no more so than "hit a guy" or "hit a guy pretty hard." A trained martial artist should be able to do a whole lot more than that. Anyone can "bash guy in face with shield," but only a trained member of the Iron Bulwark school can use the Snapping Turtle Offense.
Members of other classes aren't highly-trained martial artists any more than a Fighter is a highly-trained spellcaster.
No...I'm saying that another class with the same attack bonus is also a highly trained at jazzy fighting techniques. For instance a 10th level rogue is, through experience, a much better fighter than a 3rd level fighter, and ought to have a similar chance to pull of cool stunts. Every class learns how to fight. The amount of focus a class gives to it is different in degree, not in kind.
But it's moot, because it looks like I'm actually getting my wish. Anyone can do maneuvers, but the fighter can do them better, and perhaps combine them with doing damage, which is what I said I wanted.
So yay!
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