Rodrigo Istalindir
Explorer
buzz said:What the heck is wrong with action points?
IMO, D&D needs action points like a fish needs water.
I don't think stock D&D suffers from the lack of action/force/hero points. I don't think adding them really adds any complication, either, despite some who claim otherwise.
In my experience, APs are most useful (and most fun) in games where the lethality level is cranked up a notch. Anything that encourages the players to do the 'swing from the chandelier and disarm the villain" stuff is good. In D&D the character isn't likely to die if he blows the balance check and hits the floor, but in a game where such an action could prove fatal, the player isn't likely to try it. Give them the odd AP to use, though, and they'll have fun with it. It's so hard to die in D&D that APs are pretty superfluous, I think.