Are you planning on running an Eberron campaign when it comes out?

Are you planning on running an Eberron Campaign when it comes out?

  • Yes

    Votes: 57 18.3%
  • Maybe--I'll wait and see how I like it.

    Votes: 82 26.4%
  • No

    Votes: 172 55.3%

buzz said:
What the heck is wrong with action points?

IMO, D&D needs action points like a fish needs water.

I don't think stock D&D suffers from the lack of action/force/hero points. I don't think adding them really adds any complication, either, despite some who claim otherwise.

In my experience, APs are most useful (and most fun) in games where the lethality level is cranked up a notch. Anything that encourages the players to do the 'swing from the chandelier and disarm the villain" stuff is good. In D&D the character isn't likely to die if he blows the balance check and hits the floor, but in a game where such an action could prove fatal, the player isn't likely to try it. Give them the odd AP to use, though, and they'll have fun with it. It's so hard to die in D&D that APs are pretty superfluous, I think.
 

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~Johnny~ said:
To be fair, Keith's quote was taken a bit out of context. You can read the original statement here.

Aaaah, that's different. :) "Conan could fit on parts of Eberron" I'll buy, but it doesn't say much. Conan could fit in parts of Greyhawk or Faerun, too. ;)

-TG :cool:
 

Rodrigo Istalindir said:
It's so hard to die in D&D that APs are pretty superfluous, I think.
They're not just about avoiding death. They're about giving the player some more power over the game, something I really like, both as a player and a GM.

I dunno. After I getting a taste of them (or something like them) playing M&M and d20M, I find myself continually wishing I had them when playing D&D. Maybe I just have bad dice karma...
 
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Yup

I agree with many people on here.

Eberron was made to be different, a break from the norm, which was a good idea, I just don't think they pulled it through very well. Most of it is my prejudice against high-magic high-technology fantasy worlds, but seeing the updates in Dragon and on the Wizards website, they just don't intrest me much.
 

PJ-Mason said:
Ok, my fault. I didn't mean literally SEEN. There have been many conan/elric artists and no doubt will be many for Eberron, comparing them wouldn't mean anything. I meant that what i've READ of Eberron's genre/style/feel doesn't remind me of those characters/settings at all. I happily stick by that statement. :)

Works for me! =)

Now to the others... I am not saying have a wait and see attitude but I think some of the responses to Eberron remind me of the responses I saw when the Forgotten Realms originally came out...! It is very humourous to me. No, don't have a wait and see attitude but darn, just because you see something you don't like doesn't mean it is a big part of the setting.

Homebrewers, eh, I understand what you are saying and I feel ya, but you don't need to be so adamant about it. If you homebrew great, but why all the vitriol?

Jason
 

Well, if it's of any comfort, I'm one of the lucky folks with an advanced copy, and I came in a sceptic - Eberron surprised me in a lot of good ways :).

It references a lot of classic and pulpish sources for feel, but the setting is definitely not some random amalgamation - it is a distinct and specific world, where some logical application of D&D asumptions have been (finally) taken to their logical conclusions.

The lightning train illo made me flinch the first time I saw it, but going through the book, it not only makes sense, it has restrictions and difficulties that ensure it will serve equally well as a source of plot hooks as for a convienient "red line drawing across the map" depending on how the DM wants to use it in his game.

As someone writing for the line, I've also been told pretty much point blank - "no magical toasters!" The prevalence of low level magic for comercial use is tied to an intriguing aspect of the setting, and will be clearly a feature of Eberron, rather than some random colision of outside sources. And again, it makes sense rather than being a cheesy mess that such an idea could have been.

It is also a rich source of mechanics ideas - not just action points in D&D, but all kinds of good stuff. The treatment of druids in the setting does more for giving that class a place and a purpose and the tools to deliver on its promise than I've ever seen in ANY campaign before, official or homebrew.

I'm eager to see it come out, so we can talk about it in a more open fashion :) - there's lots of good stuff in it to discuss!
 


Morgenstern said:
Well, if it's of any comfort, I'm one of the lucky folks with an advanced copy, and I came in a sceptic - Eberron surprised me in a lot of good ways :)
Are you under an NDA? If not, I sense a HUGE Q/A thread coming....
 
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