Are you planning on running an Eberron campaign when it comes out?

Are you planning on running an Eberron Campaign when it comes out?

  • Yes

    Votes: 57 18.3%
  • Maybe--I'll wait and see how I like it.

    Votes: 82 26.4%
  • No

    Votes: 172 55.3%


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buzz said:
What the heck is wrong with action points?

IMO, D&D needs action points like a fish needs water.

Extra rolls to slow down the game, abilities powered by points that can run out... so on and so forth.

Never seen a reason to have that mechanic in a game. It just adds a level of complication that it not needed.
 

BelenUmeria said:
Extra rolls to slow down the game, abilities powered by points that can run out... so on and so forth.
Does the same go for Hero Points in M&M, Force Points in SWd20, Action Dice in Spycraft, etc? :\

Dag. APs as a standard part of D&D was yet another thing that sold me on Eberron. I'm just hoping they define them the same way UA does, i.e., more than just "add Xd6 to a d20 roll." I'm hoping APs go core if/wehn 4e comes out. :cool:
 

buzz said:
Does the same go for Hero Points in M&M, Force Points in SWd20, Action Dice in Spycraft, etc? :\

Dag. APs as a standard part of D&D was yet another thing that sold me on Eberron. I'm just hoping they define them the same way UA does, i.e., more than just "add Xd6 to a d20 roll." I'm hoping APs go core if/wehn 4e comes out. :cool:

And I feel that they are only good as an optional rule that can be discarded. I do not play the systems you mentioned, in part, for the use of action points. If APs do go core, then I just will not switch to future editions.

I have never seen APs do more than add extra mechanics and crunch to a game.
 

Hamburger Mary said:
Really? Conan isn't an adventurer who stands head and shoulders above the other men of the world, a traveler who discovers forgotten civilizations and lost temples, a warrior who fights despicable villains and their nefarious plans?

I guess we've been reading different stories... or looking at different information about Eberron. For what it's worth (and it may not be much) the author has specifically mentioned Conan as something to read to help get a sense of the flavor of the setting.

I was intrigued by this comment and went back to look at Eberron.

Nope. Not like Conan at all. It's possible the ancient empire of Acheron might have had something like Eberronian trains and airships, but nothing in the Hyborian Age would come close. Either the author was talking through his hat, or never read any Robert E. Howard.

Eberron does seem quite a bit of Myst, however, if that's to your liking. In fact, the more I look at Eberron, the more that's what bugs me -- the setting looks like all those identical techno-magic computer games. I expect to have to look around for gears to put into the train to get to the next "chapter."

-The Gneech :cool:
 

The_Gneech said:
Eberron does seem quite a bit of Myst, however, if that's to your liking.
Myst seems a lot more "steam" than Eberron, to me.

If anything, Eberron (as presented so far) reminds me of Tekumel.
 

Nifft said:
Misleading poll.
I'm going to buy the book and ravage it for ideas.
That's not the same as running an Ebberon campaign, but I will certainly be using the book, I hope.
-- N

The question wasn't if you were or were not going to buy it. The question was are you or aren't you going to run a campaign when it comes out. Not misleading at all.

Personally I probably won't run or buy it. I'm happy with Midnight and Eberron just doesn't seem all that different from other settings. I'll reserve my final judgement until I can flip through it and take a peek but currently I have no intention of running it (I'd be happy to play in it though). However, I AM a fan of old school D&D I'll most likely pick up a copy of the new Blackmoor when it hits the shelves even if I don't have a chance to "Test Drive" it first.
 

teitan said:
Originally Posted by PJ-Mason
Nothing i've seen of Eberron so far reminds me of those writings (Elric, Conan). At all.

Alignments are a very important part of Elric but so are shades of grey, which is an important part of Eberron. Elric, much like some themes of Eberron, was a morality play and exploring what morality meant to the world at large.

Visually, Eberron seems to have a strong FF (particularly Amano) influence but visuals are not what makes Eberron partake of Elric or Conan, heck I have seen Elric look like the world of Conan. Early Conan art had him in a pair of shorts similar to modern jungle shorts! So which Elric is the real one man, P. Craig Russell or Brom? What about Chris Ariello (is that right?)? Didn't Elmore do some Elric work?

Lets not discuss visuals as what provides influence but STYLE.

Jason


Ok, my fault. I didn't mean literally SEEN. There have been many conan/elric artists and no doubt will be many for Eberron, comparing them wouldn't mean anything. I meant that what i've READ of Eberron's genre/style/feel doesn't remind me of those characters/settings at all. I happily stick by that statement. :)
 

I was intrigued by this comment and went back to look at Eberron.

Nope. Not like Conan at all. It's possible the ancient empire of Acheron might have had something like Eberronian trains and airships, but nothing in the Hyborian Age would come close. Either the author was talking through his hat, or never read any Robert E. Howard.
To be fair, Keith's quote was taken a bit out of context. You can read the original statement here.

Eberron has a lot of influences, and even does a few things that I'd call totally original in a published campaign setting. The pulp fantasy stories of Conan are one of those influences, and there are parts of the world, like Xen'drik, a continent full of ruins, where Conan would feel at home. Eberron is a world rich with magic, though, and there is some "magitech" on the continent that PCs are encouraged to use as their home base, particularly in the magic-infused city of Sharn. Overall, the level of magically augmented technology is not unlike what you'd find in the Forgotten Realms, though it's presented more as magic (harnessed elementals trapped in dragonshards) than technology (as something separate from magic, a la Lantan).

So yeah, if you want to play Conan, play Mongoose Publishing's excellent Conan game. And if you think there's too much magitech in Forgotten Realms, avoid Eberron. But Eberron has as much in common with Conan or Lord of the Rings as it has with Final Fantasy. Magitech is one element of the setting, but it's part of a list that includes many exciting elements: cold war intrigue, looming extraplanar threats, carefully-designed cultures for humanoids and monstrous humanoids, noble houses, secret societies, an underworld of imprisoned demons, unexplored continents, treasure-filled dungeons, and powerful dragons.

Like 3rd-edition D&D, Eberron is about options. There's a world of possible campaigns, and I'm looking forward to starting one next month!

Whether you're on the fence or you're interested, I've collected all the facts on it that I could find in the Eberron Journal. Check it out!
 
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~Johnny~ said:
Like 3rd-edition D&D, Eberron is about options. There's a world of possible campaigns, and I'm looking forward to starting one next month!

See...that kills it for me. I love 3e, but every example of this world show me that it was designed to be a rules-engine crunchy world. It's flavor is that is has no flavor, but is an amalgamtion of them.

It's like eating pickles and ice cream and drinking a soda and vinegar.
 

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