Are you planning on running an Eberron campaign when it comes out?

Are you planning on running an Eberron Campaign when it comes out?

  • Yes

    Votes: 57 18.3%
  • Maybe--I'll wait and see how I like it.

    Votes: 82 26.4%
  • No

    Votes: 172 55.3%

I didn't care for all of that bitter bashing of the setting when it was announced. Might make Wizards think twice about running a contest like that again which is too bad. But honestly, just the concept of looking for a completely new and different campaign setting wasn't very interesting to me. I've seen too many new and improved fantasy worlds now. I am bored of the mishmashing of basic fantasy and scifi elements that has been done over and over again (and this was just about a neccessity from the rules of the contest.) Throw orcs, dragons, and elves in blender and see what comes out. Last campaign setting I bought was Greyhawk in 83. I get better value out of the plot, adventure, and character ideas in the average Dungeon magazine than one more attempt to reinvent the whole fantasy world. If they were going to go for a completely new campaign world they should've at least gone for something that didn't require the same old D&D rulebooks. How many nearly identical fantasy worlds do they already have that run off of the core rules?? 4 or 5 at least? Is Eberron really that radically different than FR, Greyhawk, Dragonlance? Will there be adventures that are so different I just could not have run them in those other worlds? Even with trains and dinosaurs I seriously doubt anything in my game would really change much if spent a fortune and switched to this setting. Then again, I'm a cheap bastard.
 

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HighlandsBear said:
I didn't care for all of that bitter bashing of the setting when it was announced. Might make Wizards think twice about running a contest like that again which is too bad. But honestly, just the concept of looking for a completely new and different campaign setting wasn't very interesting to me. I've seen too many new and improved fantasy worlds now. I am bored of the mishmashing of basic fantasy and scifi elements that has been done over and over again (and this was just about a neccessity from the rules of the contest.) Throw orcs, dragons, and elves in blender and see what comes out.

Well, the bashing of Wizards might have been less if they had not picked, as you pointed out, a mishmash setting, that has been done before.....and a type of setting that is not widely popular.

I think of Eberron like the DnD movie. A good idea to get a different setting that FR, but a BAD execution.


I have no intention of buying Eberron, and I doubt my game would be able to garner anything useable from it at all. If there are people out there that can use it, great.......but I think releaseing this setting will be another bad decision from WoTC/Hasbro in a string of bad decisions.

They almost got it right, they should be releasing a new setting once every 2-4 years, not a new rules set every 2 1/2......but they need to release a GOOD setting.......
 


I voted maybe... I'm going to reserve judgement until I have the book in my hands and read the thing cover to cover. Of course sometimes I've been told I was too reasonable. Back in my old AD&D days I despised FR with a passion (Meanwhile I was crazed Ravenloft, Darksun [shame on Paizo for butchering it like they did], and Planescape fan) but when 3rd edition came out I decided to give the realms another shot. I read the book and saw it as an improvement. I ran my PCs through a short lived campaign there but I quickly became disillusioned by it. Now I'm back to disliking the setting, but now I have more reasons to do so :\

So far I've liked what I've seen of Eberron. I'm not going to claim that the setting is entirely original.... if 4 years as an English major taught me anything its that truly original ideas are few and far between, and even then that doesn't nesscarily make them good ideas Die Vecna Die anyone?!? (that's another rant all together)

Either way I won't be running anything Eberron related right off the bat. I'm going to wait for a few more products related to the setting to be released. In the meantime I have a Playtest game for a Mutants and Masterminds Superlink book to run.
 

MDSnowman said:
I voted maybe... I'm going to reserve judgement until I have the book in my hands and read the thing cover to cover. Of course sometimes I've been told I was too reasonable. Back in my old AD&D days I despised FR with a passion (Meanwhile I was crazed Ravenloft, Darksun [shame on Paizo for butchering it like they did], and Planescape fan) but when 3rd edition came out I decided to give the realms another shot. I read the book and saw it as an improvement. I ran my PCs through a short lived campaign there but I quickly became disillusioned by it. Now I'm back to disliking the setting, but now I have more reasons to do so :\

So far I've liked what I've seen of Eberron. I'm not going to claim that the setting is entirely original.... if 4 years as an English major taught me anything its that truly original ideas are few and far between, and even then that doesn't nesscarily make them good ideas Die Vecna Die anyone?!? (that's another rant all together)

Either way I won't be running anything Eberron related right off the bat. I'm going to wait for a few more products related to the setting to be released. In the meantime I have a Playtest game for a Mutants and Masterminds Superlink book to run.

Hi, out of curiosity, what were your new reasons for disliking FR, give that the only 'product' was the book and the actual execution of the campaign was the responsibility of you and your players? Perhaps you dislike the way said campaign turned out or you became burned out on the setting. But please don't fall back on any sort of objective experience you have with what is essentially a piece of fluff that relies on massive amounts of interpretation ingame.
 
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I'm currently running an FR campaign and a home-brew AU campaign so I doubt I'll be starting an Eberron campaign any time soon, attractive as it seems.

Of course, like many others I reserve the right to plunder Eberron for as much as possible.
:cool:
 

I have a fairly developed homebrew that I've been tinkering with for the last 4 years (in between Realms games---which I'm sick to death of). Pages of gods, religions, history and culture.

But I'm convinced that Eberron is better than my homebrew. Hands-down.

More creative, more interesting, and more fun to explore.

That was surprisingly easy to admit.

See ya in June.
 


I'm going to be moving around the time it comes out, so I might not have a gaming group. But, if I had a chance, I would certainly love to play in or run a campaign in Eberron. From what I've seen, it sounds a lot like the setting I have been waiting for ever since I started playing RPGs. Some people have complained that it's too much like Final Fantasy, but that's more or less what I look for. I was never big on swords-and-sorcery novels (except for a few years in junior high where I really loved Piers Anthony... but we all make mistakes when we're young :P). When I was in third grade, my friends and I would play D&D after school, and once enough people had had to go home, we'd slap Final Fantasy into a NES and hunt after Chaos in our airship.

From that perspective, most campaign worlds have always seemed really disappointing to me, like someone just arbitrarily added magic to medieval Europe and then walked away. Sure, you can say that Dragonlance is a 'low-magic world' and Forgotten Realms is a 'high-magic world', but in my mind, the fuller implications of magic just don't seem well-reasoned in most campaigns. It's just medieval Europe, with a few wizards and clerics thrown into the mix. Why haven't their abilities shaped the world around them? Why do people always ride horses?

Anyway, this is probably the start of a long-winded and fruitless rant. Suffice it to say, I've always enjoyed very high-fantasy kind of worlds. Spelljammer, with its sense of headlong-into-the-unknown and multiple layers of combat, and Planescape, with its cultural and philosophical emphasis, have always appealed to me. Also, Oriental Adventures (though I haven't played it in 3e) seems to get people into a fantasy kind of mood; maybe it has something to do with separating people from the culture they expect. And I won't lie: I thought the airship fleets in Final Fantasy were utterly cool, even if that series has (on the whole) been a total crapfest for several years now, and I'm looking forward to my Warforged (if these guys are so cliche, why is Final Fantasy 9 the only place I've seen them, i.e. the Black Mage golems) riding the fire-elemental train to the valley of dinosaur riders. My only concern is coming up with challenges that make sense for low-level characters in a world with so much power floating around. But, hopefully seeing the actual campaign setting will inspire me.
 

teitan said:
You know... Conan is pulp and so is Elric right? How about Fafhrd and the Grey Mouser??? D&D is more influenced by pulp fantasy than Tolkien or literary fantasy when you look at the core of it. Alignments come straight from Elric man...

Jason

Nothing i've seen of Eberron so far reminds me of those writings. At all. Well, maybe the later stories of Elric, but i don't much likes his adventures once they started flaking out and had nothing to do with Melnibone (sp?). bleh.
 

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