Orryn Emrys
Explorer
I find the variation from group to group fascinating. I have never truly shied away from any particular material, but I don't force my players to delve any more deeply into a given topic than they seem comfortable doing. Essentially, if they don't seem interested in the details, I don't provide them.
Controversially, I've never been fond of gore. My combats are descriptive, but much of the dressing is left to the imagination. Sex need never be explicit, of course, as that isn't really relevant to the kind of experience we're trying to share. So I guess that we leave a lot to the imagination.
That said, mature themes aren't uncommon. Mind you, if ideas like rape, torture and child abuse weren't horrifying to the players in my game, I don't think I'd ever alude to them. As it is, such concepts are still best left to the imagination of the individual players, in as much as they choose to explore it within their own minds.
All in all, I'd say the ratings in my games would certainly depend a great deal on the interests of the players.
Controversially, I've never been fond of gore. My combats are descriptive, but much of the dressing is left to the imagination. Sex need never be explicit, of course, as that isn't really relevant to the kind of experience we're trying to share. So I guess that we leave a lot to the imagination.
That said, mature themes aren't uncommon. Mind you, if ideas like rape, torture and child abuse weren't horrifying to the players in my game, I don't think I'd ever alude to them. As it is, such concepts are still best left to the imagination of the individual players, in as much as they choose to explore it within their own minds.
All in all, I'd say the ratings in my games would certainly depend a great deal on the interests of the players.