Nifft
Penguin Herder
Having a battlemap for 3.x allowed you to answer a lot of questions:Those concepts were in the game, but you didn't have to live in the midst of them unless you wanted to. In my game it was just "you stumbled into a hole, roll the dice to see if you fall in" and you can look at the chart or not look at the chart. You don't need to have a stack of poker chips or cards or miniatures to keep track of your buff or your healing surges or whatever, and you don't have to play on a battlemap etc.
- "Am I flanking?"
- "Who is in the area of this Fireball spell?"
- "Can I use the bonus from my Point Blank Shot feat?"
- "Do I have cover from this attack?"
Using a battlemap in 4e is just about as useful as it was in 3e. I'm sure you can get by without one, but the mechanics used to really encourage using one, and they still do.
I dunno what you're talking about with respect to falling in a hole: in my experience, the battlemap was always for tactical combat, nothing more.
Actually I think you'll find that video games stole the whole idea of HP from D&D, starting with Gauntlet. But that's a topic for another thread.Yes and there has been a disconnect on that (cure light wounds anyone) since the first edition of the game. The concept is still all kinds of broken... if it is just a "fatigue surge" maybe they should call it thatPersonally I think it comes from computer games.
IMHO healing surges make no less sense than HP did originally, and that's all I'll ever claim about them. I'll make the same claim for SWSE's abstract condition track, too.
I'm NOT claiming that HP make perfect sense -- I'm always of at least two minds about how to interpret HP damage -- but I can't deny that HP make for a good game, and the exact same arguments that have always been used to justify HP work for healing surges.
Well, coming from a fully mature, well-explored system like 3e, it's true that 4e looked rather barren. But IMHO that's just because we had 10 years to explore and augment 3e.I had issues with 3.5 power creep thing they are talking about in the other part of the thread as well. And I like history, literature, mythology, martial arts, and I like to put these elements into my game. I really honestly can't see any way to do that in 4E. To do it in 3.X i had to make my own game, but it was at least possible. When they started making it so hard-wired to a specific play style (and got rid of OGL) I got annoyed.
Basically I want DnD to be a more flexible game so you can play it lot of different ways... like a horror movie or like a Jack Vance novel or like an Icelandic Saga or a Lovecraft story.
But I strongly disagree that it's impossible or even difficult to run a wide variety of games in 4e. My group generally runs 4e as a nasty, gritty S&S setting just by mostly ignoring Rituals.
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Now, we can have a discussion about the ways in which it's harder to augment 4e than it was to augment 3e -- and vice-versa -- but I'm not going to accept that either is rigid, inflexible, or impossible to house-rule.
Cheers, -- N