[Ari Marmell's blog] To House Rule or Not to House Rule

No, I was referring to other stuff in that thread, not to your post specifically.

I also deleted the comment; please respect that.

So what are you saying you want me to do? Now that you have cleared up what you intended to comment on first place it is very clear that it was just a potential misunderstanding from my part. Isn't it? ;)
 

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Not to mention the speed of that track.

That a farmboy who picks up his father's sword can be fighting gods in the span of a few months if he adventures nonstop, which many groups do.

D&D has always stolen from current pop culture sources around it. Gary nabbed the Monk from the show Kung Fu and Psionics from Firestarter, and there was no apology about it.

... What does any of this have to do with Houserules again? Why are we arguing editions again? :erm:

Well, to get it vaguely back onto house-rules, slowing the rate of xp acquisition is a house-rule that we toyed with from time to time, for exactly the reasons you're mentioning here. A campaign that takes characters from farmboys to godslayers in mere months of game-time has a certain appeal, but at the same time we found it strained belief. If you want to have a game that allows characters to grow into greatness over the course of their lives, while still adventuring regularly, you need to do something about how they acquire xp. Pathfinder has a "slow xp" option, something that has been used in the past. There's also the angle that you can do away with xp entirely and just level the PCs when you want them to level. This kind of thing, imho, goes right to the heart of the discussion, in that you're abandoning balance and doing it "by the book" in order to craft a specific feel for your game. You could take it to the point of not even giving balanced xp awards to the PCs at all, but just levelling them as and when you see fit.
 

I have no idea what you're trying to say with a vague term like '"D&D adventuring-team member" focused gameplay', and I guess we weren't on the same page regarding what you meant in your first post either.

Start a new thread, maybe. This stuff sounds far more like an edition rant than anything to do with the topic of house rules.

Cheers, -- N

I addressed something and you replied back. Perhaps I did not get what you were trying to say but anyway I believe I was trying to make my case clear. In fact your mood seemed like passive-aggressive to me, but it really does not matter. Now, while you still fail to reply to my argument you say that I thread crap with an edition rant -and ironically my comment was about your comment of using 3.x edition in front of 4e criticism. This is weaseling to me.
 

Jason & Paris were demigods? That's a new one for me. The fact that they are in literature and that I can have a swords & sorcery game that emulates that literature was my point.

Something that was claimed as impossible.

Close but no cigar...

Actually aren't you talking mythology as opposed to swords & sorcery?

One of the things I find that kills S&S gaming for me with 4e (besides a non-gritty feel to the mechanics)... is the underlying focus on team-based tactics. S&S vary rarely, if at all, features a party of diverse characters who must work together to overcome challenges. S&S is the genre of heroes, who may choose to work together, but are fully capable of handling a multitude of challenges on their own... I don't find this at all to be the type of style 4e encourages and sometimes it feels as if it even forces an oposite style on the group. I guess this is one of the reasons I found 3.x/Pathfinder to be a better engine for S&S as far as this aspect was concerned. YMMV and all that of course.
 

I addressed something and you replied back. Perhaps I did not get what you were trying to say but anyway I believe I was trying to make my case clear. In fact your mood seemed like passive-aggressive to me, but it really does not matter. Now, while you still fail to reply to my argument you say that I thread crap with an edition rant -and ironically my comment was about your comment of using 3.x edition in front of 4e criticism. This is weaseling to me.
Like I said above: I'm happy to discuss how 3e and 4e differ regarding house ruling, and I've got a bit of experience with that.

What I'm not willing to do is participate in a flat-out edition war. They're boring.

If you characterize yourself as a thread-crapper, that just reinforces my desire to NOT participate in your topic derailment.

Ciao, -- N
 

True, but by the same token it almost emotes pity from me when I see a doctor who can't enjoy House, MD or E.R., or a Nascar Driver who can't enjoy a Speed Racer cartoon without critiquing them. ;)
Cartoons & prime-time network stuff sure sounds "lowest common denominator" to me.

Hmm, I wonder if -- in the Future -- we'll see entertainment tailored to specific professions and/or skill sets. Like, a medical show where the writers assume the entire audience has a working knowledge of anatomy, drug effects, and so forth.

Cheers, -- N
 

Like I said above: I'm happy to discuss how 3e and 4e differ regarding house ruling, and I've got a bit of experience with that.

What I'm not willing to do is participate in a flat-out edition war. They're boring.

If you characterize yourself as a thread-crapper, that just reinforces my desire to NOT participate in your topic derailment.

Ciao, -- N

Ahh ok, whatever. could have been as you say.
Now if you please respond to what the "other than combat", "lots of scenes" and "doing it wrong" meant. And yeah, in thread context as you say: 4e and house ruling and all that.
 

but this does not mean that people cannot criticize 4e for entirely focusing its whole gameplay aspect on a battlemap trying to achieve the things that you can do perhaps better without a battlemap

4E does not focus "its whole gameplay" on the battlemap. Example: Skill Challenges.
 

Cartoons & prime-time network stuff sure sounds "lowest common denominator" to me.
yep...

Hmm, I wonder if -- in the Future -- we'll see entertainment tailored to specific professions and/or skill sets. Like, a medical show where the writers assume the entire audience has a working knowledge of anatomy, drug effects, and so forth.

Cheers, -- N
Interesting thought. In a handful of decades we have come from three networks to having a Golf Channel. If the next 50 years were to hold that pace then it would be pretty precise.
 

Yes, actually. As a lawyer, I can't stand most legal dramas on TV as a consequence. Some of them are ok. Glenn Close's Damages, for example, comes to mind as one of the best ( but then it reminds me of why I got out of practice in a big firm in the first place :).)

<snip>

As a rule, when it comes to enjoying packaged entertainment, ignorance is bliss.

Right, but I think you are being consistent with my position here.
Legal dramas tend to try to present themselves as realistic.
You may be an exception, and I certainly won't speak for you, but I'd be willing to wager that you may dislike a very well written law drama due to your knowledge of the legal process, but you would probably find it much easier to enjoy an equally well written and possibly even less plausible legal drama if that show featured blatant larger than life or even supernatural elements.
And if you are an exception, then ok, you are an exception. I'll still stick to my generalization.

As I said, context is everything.
 

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