If you think Skill Challenges are a failure, you need to read Mearl's Ruling Skill Challenge series in Dungeon. He sets up several kickass SC, including one that is an adventure all by itself.
I agree. I used Mearls' example of a Epic Split-the-Party Skill Challenge and ran an entire game session - about five hours, implementing a Skill Challenge arising out of a 100 story building being knocked down in a terrorist style attack during a
Star Wars: SE game. It worked very well. Every player got their own and I was literally running six skill challenges at once. It was relatively tightly scripted and probably does not look much like a traditional 4E skill challenge. Point is: it worked well.
So while I don't play 4E. I would agree with your vieew completely. The Skill Challenge mechanic is extremely adaptable and is easily backwards compatible to bolt on to
Pathfinder or 3.5 -- as has already been done with
Star Wars: SE in
Galaxy of Intrigue.
ENWorlder The_Gneech has already done this by adapting the Skill Challenge chart used in
Galaxy of Intrigue for use in
Pathfinder play. The thread and the Skill Challenge chart for use in PFRPG is
here.
Now, I don't think the problem with Skill Challenges is the idea, or the mechanic. There were some problems with the mechanics in DMG1, but those have been addressed.
I think the bigger problems with the whole concept was in the early day of 4E's release where people were complaining that the Skill Challenge system was being used as a round-robin to justify why your highest skill was the best way to get by the locked door.
There were some complaints, some criticism and some scornful dismissals from a lot of people. I think a substantial part of that initial reaction was well deserved.
But that doesn't mean you throw out the baby with the bathwater. What was needed was to re-examine the mechanics and the examples of how Skill Challenges should be used and try again.
I though Mearl's columns in Dungeon Mag to DDI subscribers concerning Skill Challenges have been brilliant. It's regrettable that they are only open to those who have DDI. I think his columns would go a long way towards convincing people running 3.x or
Pathfinder that there is something there worth considering to add on to their own games.
I don't disagree with anyone dissing Skill Challenges with how a lot of them were implemented after the immediate release of 4E. That implementation was fully deserving of some disrespect.
But I do disagree with it now and I urge some non-4E players to keep an open mind. They really can work and work well.