Galloglaich
First Post
I don't see any deadly Jello cubes, beholders or rust monsters in Kurosawa, to be fair.
Yes, but you don't have to have anything like that in a DnD game, in the early versions, they were options. I think somewhere along the line the idea that every creature in the Monster Manual - which I always saw as a resource so you could play different kinds of games- had to exist together in the same world. For a long time this was a trend in DnD, to merge everything together, it started in EGG's own 'greyhawk' and was raised to a high art in forgotten realms. It may well have been the most popular way to play the game, but you were never forced to buy into it. You could still play the game other ways. With 3.0 and 3.5 they started forcing some of these kinds of expectations into the game when the balance obsession and player empowerment were increasingly built into the rules, and houseruling increasingly forced out.
Which parts of 4e are from comic books?
I really don't want to make this into an edition wars argument, because we both know that is pointless. My point is, per the blog, it's clear that the mutability of DnD has been vastly restricted over time, regardless of specific editions. And the assumptions of one specific way of playing have become much more dominant. As someone who never played with those particular assumptions, never had comic book stuff in any of my games and didn't mix genres, I find myself now left out. As an industry writer, I find myself unable (and uninterested) to contribute in any way to the current version of DnD because the system is essentially closed to the way I play now, which seems to be completely unnecessary. I don't think DnD should be a niche game.
D&D has always been its own genre. The magic system is useless if you want the magic of Elric or Earthsea or that of any mythology.
Not if you are still free to houserule and use various supplmenents, I know there were Elric and Fafhred supplements going way back (how good they were is another issue). If you want to mix up Perseus and Thor and Fafhred and Elric and Charlemagne in the same campaign, I think you should be able to do that, it's a game after all play it however you like. If I want to have a more genre specific game with a high level of immersion and plausibility, and play without chits, cards, miniatures or maps, I should be able to do that too. I don't like that the door has been closed.
Possibly the weirdest thing about D&D is the level track. At low levels, PCs die very easily, in fact far more frequently than any fictional protagonist. At high levels, D&D is a crazy monster-beset magic carpet ride of resurrection and teleportation. Both extremes are very rare in fiction and folklore. The progression itself is unique, as far as I am aware.
I think the game always had a sweet spot at mid-low levels, say 4- 8 but that is one of the reasons I always houseruled and eventually published my own stuff to change some factors of that like level progression, the spell list and (especially) combat. and thereby flatten that arc out a little bit.
Also people died all the time in Elric and Conan and Dying Earth bra.
G.