Example: Skill Challenges.
You cant really be saying that. Skill challenges are... ermm...a total failure of game design and by such they do not worth anyone's time and money that just do not want to give them away towards Wotc due to reasons other than skill challenges. There are many internet threads on the failure of skill challenges that if you insist I could quote them here or on another thread.
But your quote over here helped me to see that perhaps l need to clarify what I was saying there in case I wasn't clear. If that be the case, I am really sorry.
So, I wasn't talking about things other than 4e's encounters and their tactically intended gameplay. I was talking exactly about that. I was trying to say that you could rather optimize gameplay for group combat-encounter tactics in more functional and comprehensive ways than designing for a battlemap. This is what 4e is trying to achieve, right- -combat tactics on balanced roles regarding their need for contribution-?
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