S
Sunseeker
Guest
Armor as AC represents a reduction in the statistical probability of taking damage. A character with 4 HP could have high enough probability reduction to stay alive longer than someone with lots of HP and little probability reduction.
Armor as Temp HP just serves to create a larger buffer zone between a PC and death.
In short: Armor as AC increases the possibility that you will live. Armor as THP only increases the amount of time required to kill you.
It might be interesting in a system that does not require rolls to hit.
Armor as Temp HP just serves to create a larger buffer zone between a PC and death.
In short: Armor as AC increases the possibility that you will live. Armor as THP only increases the amount of time required to kill you.
It might be interesting in a system that does not require rolls to hit.