Wulf Ratbane said:
Here's a novel thought: Don't give every player at the table everything he wants.
Easy there, Wulf. I'm talking RPGA games, where such DM fiat simply doesn't exist. If you've got the gold, and you've got the (commonly available) access, then you've got the armor.
Point being, 3E was mostly boiled down to just those three. That's no good. Variety--meaningful variety--is better.
With the improvements over level within each armor proficiency, you get more meaningful variety.
For example: in 3E you had light, medium, heavy armor proficiency. There is definitely a "best" armor in each proficiency, so the choice within each proficiency isn't much of a choice at all. In 4E you've got proficiency for each armor type, and the Light/Heavy split is a separate issue from proficiency. So if you're proficient in leather, that's great! Wear leather. Choose that leather to be soft buckskin, hard cuir bouilli, studded, whatever you want. In all cases it's Light armor, so you get to add your dex or int bonus.
Again, compare to 3E, where anyone and everyone with only Light armor proficiency is pretty much going to buy a mithril chain shirt or a mithril breastplate--those choices are just too mechanically superior to ignore. This results in a homogeneous (and visually uninteresting) party when mustering at the local con.
