epochrpg said:I think my main issue here is w/ the coins being the same size AND weight. 50 gold coins weighs the same as 50 copper or silver coins? Silly. I guess the gold coins are much thinner...
What's ridiculous about it? Personally I like the meatier, 1.6 oz coins which is why I'm going back to the old standard for my 4e Greyhawk game...ruleslawyer said:It was 10 coins = 1 lb. in 1e, which is pretty ridiculous, but whatever.
Wolfspider said:Warwillows.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
You win the internet.Nytmare said:
ruleslawyer said:It was 10 coins = 1 lb. in 1e, which is pretty ridiculous, but whatever.
I really, really wish 4e had gone with abstract encumbrance rules.
Wulf Ratbane said:Here's a novel thought: Don't give every player at the table everything he wants.
Zaruthustran said:Easy there, Wulf. I'm talking RPGA games, where such DM fiat simply doesn't exist. If you've got the gold, and you've got the (commonly available) access, then you've got the armor.
Point being, 3E was mostly boiled down to just those three. That's no good. Variety--meaningful variety--is better.
(snip)
Again, compare to 3E, where anyone and everyone with only Light armor proficiency is pretty much going to buy a mithril chain shirt or a mithril breastplate--those choices are just too mechanically superior to ignore. This results in a homogeneous (and visually uninteresting) party when mustering at the local con.
hong said:But adding more meaningful differentiation sets us on the road to 1E-style AC bonus vs damage type, which no sane person wants.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.