Armor of Speed

LokiDR

First Post
Defenders of the Faith, the of Speed enchantment for armor. This says, basically, you are always hasted. Is this really what it says? Is there errata? I couldn't find a DotF errata at the Wizards site, but that doesn't mean it isn't in the FAQ or some such. This +3 enchantment that give +4 AC at all times and a extra partial action seems over the top. Thoughts?
 

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It was changed to a +2 bonus and acts just like the boots of speed, 10 rounds a day, standard action to activate and so on.
 


LokiDR said:
I had heard that. Do you have a source?

It's in the MainFAQ...

&nbsp&nbsp&nbspI and many others have found the armor of speed, which
gives a permanent haste effect to the wearer, far more
powerful than its +3 enchantment cost ascribes. Are there
any official errata or words of advice on how to rule usage
of armor of speed in a game?

&nbsp&nbsp&nbspYes, the armor works like boots of speed (command
activated, up to 10 rounds of haste each day). The speed armor
quality costs the same as +2 armor bonus.
 

An interesting alternate fix, one I think I like better, is to allow it to be always on, but limit the ability to just give an extra MEA each round. This would not stack with haste of course. Then keep it at the +3 equivelant listed.

Makes it useful and fun. But doesn't make it unplayable, IMO.
 


Yeah, I like it for a number of reason.

- It allows fighters to close on the action and still get a full round attack. One of the biggest complaints of high level fighter types.

- Spellcasters can maneuver a bit better before casting their spell.

- And since it is called "speed", after all, it lets you dash around that much faster since you get the extra move in each round. Shouldn't that be one of the main purposes? Or load the crossbow a bit quicker, or draw your weapon for "free", etc.

Plus, it is much weaker than full-blown haste, so people will still want the spell cast on them for the most part. That's one of the surefire ways of telling that it's nowhere near the power level of the actual spell. Fighters with this are still going to be begging for the wizard to haste them.

Don't forget, you also don't get the +4 AC associated with the real spell, either. Just the MEA.
 

I'm going to have to respectfully disagree. I think always getting an extra MEA is too powerful. One reason (if not the only reason) boots of haste (and the armor) only give 10 rounds per day is that movement is so critcal to combat, where it wasn't so much before. To allow the extra MEA makes higher level fighters much more powerful, and it allows spellcasters to dance all over the place and wreak havoc with their spells.

Anything that improves movement needs to be looked at carefully. That's why boots of striding and springing are so powerful, and more expensive because of errata. Doubling your move is just nasty tough. But I think an extra MEA each round unlimited is much, much more powerful.

Just an opinion, though. It would be interesting to see how it played out in a session. I know I'd kill for it as a high-level fighter.
 

Dimwhit said:
I'm going to have to respectfully disagree. I think always getting an extra MEA is too powerful.

How about an extra partial action then? What would you rather me do? Run past you really really fast (variant armor of speed)? Or smack you in the face with two fireballs in a row (normal armor of speed)? Kinda your choice really. :D
 
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Dimwhit said:
One reason (if not the only reason) boots of haste (and the armor) only give 10 rounds per day is that movement is so critcal to combat, where it wasn't so much before.

Except that an MEA all day is marginally useful compared to 10 partial actions during a fight. THe boots of Speed give full blown haste. That's partial actions and +4 AC. IMO, those 10 rounds far exceed the usefulness of getting MEAs.


Dimwhit said:
Anything that improves movement needs to be looked at carefully. That's why boots of striding and springing are so powerful, and more expensive because of errata. Doubling your move is just nasty tough. But I think an extra MEA each round unlimited is much, much more powerful.

I can't agree with that. With the boots, you are usually moving 60 with each MEA. So a human can do that 60' as a MEA and still do something else. Worse, they can still be hasted on top of that. The armor would give you the extra 30 feet as its MEA and that's it. So a double move by the boots guy gets him 120 feet. THe armor guy (if he's moving 30) only get 90. Basically 3 MEA. So the boots guy is still moving faster. Plus he gets the jump bonus.
 

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