Elvinis75 said:
“ Wait. So it's OK to hose the players over an hour, but not over four minutes?”
No you’re missing my point.
4 minutes or 40 rounds isn’t a long time. 600 rounds is. Waiting 600 rounds is out of the question.
But, why? Why is the line somewhere between 40 rounds and 600 rounds, and not between 4 rounds and 40 rounds? Isn't it completely arbitrary?
Elvinis75 said:
Played out better they should have sent one person to see and had the others help the others with their armor and planned a little. That cuts it down to roughly 10 rounds that they were going to be waiting. IMHO the 4 that decided to fight an encounter planned out for 7 players should have got their butts handed to them.
I would never predetermine an encounter in this way. If the 4 were sufficiently clever enough to actually beat the encounter, then more power to them - I obviously underestimated my players. I'm not going to arbitrarily change things to make it so that they
must have the others. (But I'm not going to make it easier on them because they left people behind, either.)
If anything,
that is what is not fair - you're hosing the PCs for making good choices and winning when they weren't "supposed to".
Elvinis75 said:
It’s not ok to hose players out of playing period.
But you just said that 600 rounds was too long. What if the wizard said "I'm not going unless I'm full up on spells"? Aren't you 'hosing him out of playing? Or is he hosing himself? And if he is hosing himself out of playing...aren't the people insisting on the armor doing exactly the same thing?
Elvinis75 said:
“ Isn't it un-fun to go into a combat without your defensive spells? You might get hurt! You might lose!
Heck, as a rogue player, isn't it un-fun for me to fight undead and golems and similar things that I can't use my Improved Critical and Sneak Attack on? I'm going into combat with my abilities crippled!
Wizards are going to find it un-fun to fight golems, too, since their abilities would be crippled - so I guess we should just throw them out entirely, right? ”
This isn’t the point. Whether these characters can use their abilities or not isn’t the question at hand. It might very well be less fun fighting without all of your abilities being effective however I think that is where some of the fun comes in. Though as I started off staying this isn’t the point. What is more important to this is whether or not sitting out is fun. It is certainly more fun playing than not. However a player shouldn’t have to decide between him/herself having fun and the logical character choices.
But it is indeed the point - what you are talking about is the same choice as I am!
Logically, a rogue wouldn't want to fight undead or golems.
Logically a wizard wouldn't want to go into a big combat without a full complement of spells.
So what do you do if the rogue says, "No, I'm not going to that golem fight"? Or the wizard says "I'm not going to go save the city until I've had a good night's rest"?
Elvinis75 said:
No special treatment is needed. 4 players leave to fight a battle that they shouldn’t be able to win. They get routed and hurt in the process and return to the clerics to be healed and they launch a second wave. That how I would have handled it. No special treatment for the people in or out of combat.
Sounds to me like your NPCs are the ones getting special treatment, because you've already decided the course of the battle.
J