UngeheuerLich
Legend
I am a bit lower. But it seems to work very well.2 dice per AoE, 3 dice per single target.
+1 extra dice for levels 3,6 and 9.
I am a bit lower. But it seems to work very well.2 dice per AoE, 3 dice per single target.
+1 extra dice for levels 3,6 and 9.
3rd, 6th and 9th level spell are at new tier of play and give more power bump than other spell level, so scaling should be little extra also.Can you elaborate on the extra dice for levels 3 6 9?
Or it's just a poor design choice that makes an Artificer's strength highly dependent on whether or not their subclass gets a strong 3rd-level spell.Agreed. Not reading it as yes is randomly nerfing the alchemist and the cartographer.
That rule does not necessarily apply here.When you cast a spell from an item, it is always cast at its regular level unless specified otherwise.
Maybe. Bur I think I use the DM advice that tells you to read the rules in the more favorable way.Or it's just a poor design choice that makes an Artificer's strength highly dependent on whether or not their subclass gets a strong 3rd-level spell.
General rules always apply unless there is a specific rule that says differently for that circumstance. Here, there is none.That rule does not necessarily apply here.
Maybe. Bur I think I use the DM advice that tells you to read the rules in the more favorable way.
3rd, 6th and 9th level spell are at new tier of play and give more power bump than other spell level, so scaling should be little extra also.
IE: cure wounds
1st level: 2d8
2nd level: 4d8
3rd level: 7d8
4th level: 9d8
5th level: 11d8
6th level: 14d8
7th level: 16d8
8th level: 18d8
9th level: 21d8
I'd love for that to be the case. If we could, then the same rationale could also be used with Mystic Arcanum. Sadly, however, the devs stated that, no, you can't have an upcast level 6th spell as your level 7 Arcanum.Fairly self explanatory. Level 1-3 spell cast X2 your int modifier.
Can a level 2 or 3 spell just be an upcast lower level one? Eg lvl 3 cure 6d8+int?
I'm reading it as yes.
I'd love for that to be the case. If we could, then the same rationale could also be used with Mystic Arcanum. Sadly, however, the devs stated that, no, you can't have an upcast level 6th spell as your level 7 Arcanum.
So, I'm going to have to say that the intent is very much no, you can't. Its stupid and it sucks and I would love to see it houseruled differently, and if I was running a game and someone asked me if she could, I would say yes. But I think that RAW and RAW the answer is no.
IMO, RAW says choose a level 1, 2, or 3 spell and get extra castings of it. Free castings of a spell are at their base level, unless stated otherwise.
If I were your DM, I'd allow you to choose a level 1 or 2 spell upcast to 3, if only to broaden the spells that are good with the feature. Treantmonk didn't like how few 3rd level spells were spammable, and thus optimal for the feature. Being able to at least stick an up cast cure wounds in it would be great. I'd rather someone do that than have their homonculus fire off 10 fireballs a day.