As a GM, which monster do you find the most difficult to role-play?

Imagine That TTRPG

M. A. Hayes
When I was running D&D 3.5e, it was the Medusas for me. What do they want? What are their motives? I don't know. I just couldn't connect. I had to recreate them as Gorgons, my own version. Many other DMs say Illithids or dragons. This doesn't have to be specific to D&D. Which monsters do you find the most difficult to role-play? Why? Let's discuss.
 

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Illithids are tough for me, because they're ostensibly genius level intellect villains and I do not possess a genius level intellect. Dragons, on the other hand, are pretty easy for me because I don't portray them all as Smaug variants and, instead, portray them as devastating, bestial, forces of nature (by which I mean they require, on a good day, entire regiments of armed militia men and siege weapons to defeat).
 

Illithids are tough for me, because they're ostensibly genius level intellect villains and I do not possess a genius level intellect. Dragons, on the other hand, are pretty easy for me because I don't portray them all as Smaug variants and, instead, portray them as devastating, bestial, forces of nature (by which I mean they require, on a good day, entire regiments of armed militia men and siege weapons to defeat).
Like the dragons on Game of Thrones? That's a good way to go if you don't feel like stressing over genius plot arcs and inscrutable motivations. Many dragons are statted as genius level minds, but they don't have to be played as such, or be as chatty as ol' Smaug. In Dragon Wing (first book of the Death Gate Cycle), most of the dragons of Arianus are bestial, and the setting doesn't suffer for it one bit.
 


The dragon as Smaug variant is specifically a D&D-ism and it's one of very few things that I dislike about D&D (I mean, I really dislike it). I play dragons more like those of Dennis L. McKiernan's Mithgar novels. They can have pretty high intellect (and some may even talk), but they don't project that English Gentleman in a Smoking Jacket vibe. Also, there's almost no way that a party of five or six characters will be able to defeat them in combat (some prophesied destiny being the sole exception) .
 


The dragon as Smaug variant is specifically a D&D-ism and it's one of very few things that I dislike about D&D (I mean, I really dislike it). I play dragons more like those of Dennis L. McKiernan's Mithgar novels.
That’s totally fair, and I can see why that portrayal wouldn’t sit right with everyone. The “Smaug in a study” vibe definitely became a kind of D&D shorthand, especially once dragons started showing up with 20-point vocabularies and long-winded backstories. I think there’s real value in the “force of nature” take. When a dragon hits the table and the first thought isn’t “let’s negotiate,” but rather “we might die before initiative even hits round two,” that changes the energy in a huge way. It recenters the awe. That said, I do enjoy dipping into both ends of that spectrum depending on the world. Sometimes the beast should just burn the city down. Other times, the dragon wants to chat about metaphysics over tea… before burning the city down. Do you ever give your Mithgar-style dragons hidden goals beyond “guard hoard, kill threats”? Or is their sheer presence usually the challenge?
 

Sorry, ankhegs and chuuls.
Totally get that! If a monster doesn’t spark anything for me, it’s hard to bring it to life at the table, especially when it’s just “burrow, grab, chomp.” No shame in passing on the ankheg if it doesn’t excite. I’ve had to rework more than a few bland module baddies just to make them worth the spotlight.
 
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Ah, the noble Flumph! I love those little weirdos. Telepathic, glowy, good-aligned jellyfish who just want to warn the world about psionic threats. There’s something so endearingly out of place about them. That said, I get it. Between the name, the look, and the general awkwardness, they can be tough to drop into a campaign with a straight face if the tone’s even remotely serious. But when they work, they really work. Especially when they're tragic. ;)
 

Ah, the noble Flumph! I love those little weirdos. Telepathic, glowy, good-aligned jellyfish who just want to warn the world about psionic threats. There’s something so endearingly out of place about them. That said, I get it. Between the name, the look, and the general awkwardness, they can be tough to drop into a campaign with a straight face if the tone’s even remotely serious. But when they work, they really work. Especially when they're tragic. ;)

I added one as an NPC (using the sidekick rules) I thought it would be easy, being just a few simple colour-coded emotions to express. I know the 24 rules added more colours/emotions. So, maybe that will help in future?
 

Pets & Sidekicks

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