D&D General "As a whole, 3rd Party Products Make D&D Better." (a poll)

True or False: "As a whole, 3rd Party Products Make D&D Better."

  • True.

    Votes: 204 88.7%
  • False.

    Votes: 26 11.3%


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payn

Legend
… Army with harmony
Snarf drop some learnin' on 'em

… 3PP, how can I explain it
I'll take you game by game it
To have y'all playin' I am splainin' it
3 is for Third, P is for Party- not the kind at the inn
The last P... well... that's a Product you take for a spin
It's not official from the source but you might be smitten
It's five little letters that are missin' here
H-A-S-B-R-O won't ever appear
Unofficial product 'n it seems I gotta start to explainin'
Buy it
There you go gettin all bard on us all of a sudden; again.
 



Weiley31

Legend
Thanks to 3PP, the weapon list for my 5E games now encompasses the default 5E listing+Iron Kingdom: Requiem(and future book releases from Privateer Press)+Ruins of Symbaroum: Player's Guide+Adventures in Middle-Earth 5E: Players Guide+Whatever comes from Kobold Press.

Depending on how it looks or what not, Adventures in Rokugan's weapon list may be added to it.
 


Without third party I would move on from 5e and D&D. Many of WotCs releases in my opinion and tastes have been substandard. Third party has ideas and adventures that I like way better and spend my money accordingly

And I have not bought a single thing that is made solely to supplement 5E. What I have bought are systems/settings that use the 5E OGL/SRD which do not require you to own/use the 5E core books. Things like Adventures in Middle-Earth and Esper Genesis.
 

Ancalagon

Dusty Dragon
Dungeons of Drakkenheim is significantly better than any 5e adventures I've purchased or played.

If we step away from 5e, I've also had a lot of fun with UVG, Troika! and Yoon-Suin
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
I voted false... in 2e and when 3e was new even a bit into 3.5 I would have said true, but I have been burned too many times.

WotC itself shows that repeatedly they themselves have trouble following there own rules and making fun balanced content (in this case I don't even just mean balanced like a new class... but an adventure that is fun in all three listed types of play too) and as such I have had to think through each new book (it is easier with slower 5e releases) about if I will let them into my games or not... but mostly I do allow WotC stuff.

3rd parties are SO hit or miss. I often use them for inspiration, there are some companies (or people) I have learned to trust, and some that I steer clear of (no second chances) due to wildly good or bad results... but I just don't have the time to check out every 3rd party so lately I just say no... even to the ones I liked. I have 1 or 2 books from 3rd parties I will make exceptions for but all of them are 4+ years old now.

and my group generally feels the same way. Even things I would lable good and let into my campagin some of my buddies would not let me play in theres... so there is a time and money investment that could just end up failing that isn't worth it to me anymore.

If I was 20 again and had no major responsibilities and my bills were lower maybe I would feel different.
Emphasis mine.

So...true then.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Even if I never used a single third-party product in my game. Even if I only read WotC printed books and never participated in any discussion boards or consumed any non-WotC internet content and had never been directly influenced by third-party content. Third-party products make the game better. They have influence on the folks creating D&D. They expand the D&D community and keep things fresh for people who may still continue to buy WotC content even while also consuming third-party content. That helps WotC stay profitable and creating more D&D content.

But I do use third-party content. A lot of it. Even the third-party stuff that I think is "crap" still makes D&D better because a lively and competitive marketplace is necessary for the good stuff to rise to the top. Creators have to take chances, fail sometimes, and--hopefully--improve. Even if they don't, others can learn from their failures.

I don't know how anyone can answer this question as "no", unless they are reading it as "the personal use of third-party products in my game have made D&D more enjoyable for me." I find that hard to relate to, but at least I could see it being true for some people.
 

I don't know how anyone can answer this question as "no", unless they are reading it as "the personal use of third-party products in my game have made D&D more enjoyable for me." I find that hard to relate to, but at least I could see it being true for some people.

That is exactly how I read the thread title, but maybe the OP meant it as an industry, and not personally, and should clarify that.
 

Eyes of Nine

Everything's Fine
Thanks to 3PP, the weapon list for my 5E games now encompasses the default 5E listing+Iron Kingdom: Requiem(and future book releases from Privateer Press)+Ruins of Symbaroum: Player's Guide+Adventures in Middle-Earth 5E: Players Guide+Whatever comes from Kobold Press.

Depending on how it looks or what not, Adventures in Rokugan's weapon list may be added to it.
Including Bohemian Ear Spoons?
 

darjr

I crit!
7C2824E2-3700-4CC0-A099-76ED7A42F1E6.jpeg


No difference
 

Art Waring

halozix.com
"Without deviation from the norm progress is not possible" -Frank Zappa

Wotc is in the business of maintaining the status quo in their sphere, they simply wont risk innovation because they have a business model that works. Corporate practices that favor profit over all else will always stifle imagination and innovation in a field.

The only content that I have seen for any edition that is truly thinking outside the box is 3pp and homebrew made by dedicated creators.
 

DND_Reborn

The High Aldwin
I am one of the few going against the grain, but no surprise there...

IME 3PP material is often:

A. silly
B. unbalanced/ OP
C. cumbersome/ complicated

But, since many people seem to like silly, OP, and/or complicated, I'm not surprised they find value in 3PP material.
 


UngainlyTitan

Legend
Supporter
On consideration I voted False because there are really two different questions being asked here.
Is your experience of D&D better because of third party stuff and while I have purchased third party stuff it it has not had a huge impact but the other question is D&D in itself better due to third party stuff and I am not convinced that it is. Or to put it another way that third party stuff is influencing the direction of D&D much. I think that D&D is mostly influencing itself at the moment.
 

As a whole? Sure.

But there's two issues that often crop up. The first is, obviously, that a lot of 3PP is bad. Really really bad. You have to be very selective with it, Sturgeon's Law and all that.

The second is more subtle. People are often tempted to use 3PP as a fig leaf for covering the flaws of first-party work. Pathfinder with the Spheres of Power rules, for example.
 

WotC itself shows that repeatedly they themselves have trouble following there own rules and making fun balanced content (in this case I don't even just mean balanced like a new class... but an adventure that is fun in all three listed types of play too) and as such I have had to think through each new book (it is easier with slower 5e releases) about if I will let them into my games or not... but mostly I do allow WotC stuff.
See the problem here is you're thinking just of sourcebooks.

It's absolutely true that when it comes to sourcebooks, i.e. player options (races, classes, subclasses), WotC do a better job of providing balanced and playable material (IN 5th EDITION!!! Not in 3rd, say...) than 3PPs. But that said, it's not at all hard to find races, classes and subclasses that actually mesh well with 5E and are balanced (you will encounter plenty where people don't understand how to write rules or what the action economy is, though). The average skill of people doing 3PP game design for 5E is a hell of a lot higher than it was for 3E (that also goes for the official designers of course).

With adventures it's a bit different. The better-quality 3PP adventures are, imho, much better-designed, and much more "runnable" than most of WotC's adventures (which seem to be designed to read and then spend huge effort filling in a ton of unnecessary blanks, which don't even really let you customize for your party, just do a lot of work). They also have a much greater diversity of adventure design than WotC offers.

Monster-wise I'd say some 3PPs put out better-designed and balanced monsters than WotC, at least up to MotM.

Also with setting design, many 3PPs do as well as WotC, and most assuredly provide setting types WotC is no longer willing to support (i.e. settings which aren't kitchen sinks and so on - yes there was Theros which vaguely suggested maybe if you wanted to, limiting things, but AFAIK, that's it)
 

CleverNickName

Limit Break Dancing
As a whole? Yes, I believe so. Sales from 3rd and 5th Edition (which had the more robust licensing to encourage third-party products) seem to back me up. I think that with enough third-party support, D&D can truly be all things to all people. I think D&D would look very different, and would be much smaller, without sufficient third-party support.

I remember how Paizo's Pathfinder product line--which used the OGL to become a direct competitor of Wizards of the Coast--ended up being a good thing overall for the hobby. I'm not an expert, but it felt like interest in tabletop RPGs had a pretty big drop in the late 2000s, when MMORPGs became incredibly popular and every game company tried to copy them. Seems to me that Pathfinder helped keep interest TTRPGs alive into the mid 2010s, until interest in MMORPGs like World of Warcraft cooled off. Compared to previous editions, 5E had a deliberate 'retro' feel to it, and I don't think that was an accident.

I think Wizards of the Coast realized this when they built 5th Edition, so they built a rules system that was flexible enough to support a wide (VAST!) amount of play styles. But I'm a game hobbyist, not a game developer...this is just my own speculation.
 

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