One of the "silent" changes made in the latest test packet is a change to the way attacks work with the spells used by the cleric of a Lightbringer deity. Instead of requiring an attack roll (as before), they now require a Dex roll to avoid. This will make playing a laser cleric a lot less fun.
Let's look at the Lance of Faith spell, which becomes ubiquitous -- a fun spell that gets used in reactions, in attacks, and in opportunity attacks. Pretty cool. Except now that it requires a Dex roll to avoid, the player doesn't get to roll to hit -- the PC only sets the DC, and the DM gets to roll. All the time.
Boo!
(Note I'm not concerned about the drop in damage from 2d6 to 1d8 -- that's a fair tweak, and part of larger issues of rebalancing).
Are there issues with this I'm missing?
Obviously, some monsters will do better and some worse as a result of this, but the real negative to me seems to be taking the fun away from the player, who now never gets to roll to hit.
Because it was a magical attack, both the previous version and this one are still drawing on Wisdom, so that's a wash.
This is (or at least used to be) a build I want to play, but I want to have fun with it -- I want to roll to hit, and I'd even be pretty pleased if instead of a magical attack it was calculated as a ranged attack, from Dexterity rather than Wisdom.
Let's look at the Lance of Faith spell, which becomes ubiquitous -- a fun spell that gets used in reactions, in attacks, and in opportunity attacks. Pretty cool. Except now that it requires a Dex roll to avoid, the player doesn't get to roll to hit -- the PC only sets the DC, and the DM gets to roll. All the time.
Boo!
(Note I'm not concerned about the drop in damage from 2d6 to 1d8 -- that's a fair tweak, and part of larger issues of rebalancing).
Are there issues with this I'm missing?
Obviously, some monsters will do better and some worse as a result of this, but the real negative to me seems to be taking the fun away from the player, who now never gets to roll to hit.
Because it was a magical attack, both the previous version and this one are still drawing on Wisdom, so that's a wash.
This is (or at least used to be) a build I want to play, but I want to have fun with it -- I want to roll to hit, and I'd even be pretty pleased if instead of a magical attack it was calculated as a ranged attack, from Dexterity rather than Wisdom.