Ashy's Oathbound Campaign, OOC [ARCHIVED]

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Ferrix said:
Umm, with detect evil you only pick up evil auras, you don't see the auras of those who aren't evil. And did Ashy say that detect evil is for supernatural evil/powerful evil not your everyday run of the mill evil or was that another game?

Please see the OOC: note on the following post for my official ruling on the subject. ;)

http://www.enworld.org/forums/showpost.php?p=1718876&postcount=81

I hope everyone will be cool with that. I've actually ruled in favor of the characters a bit on this one. :)
 
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I can't believe Piratecat is going to be our NPC guide to the Forge. Is PC a transmuter who if we tick him off can polymorph us into embarrasing but funny PC races. That's the best analogue I can come up with for his moderator powered title and avatar changing retaliation antics.
 


Ashy:
I have no idea. Only thing I could think of was Crookshanks from Harry Potter and the Prisoner of Azkaban

Hey Ashy. When I chose my powers, I didn't know we would have a second cleric in the party (the thread was looking for a caster type because there were no casters. Kiera came at that time, but I didn't know another cleric would join) and chose two level three powers to "heal" myself to help take some of the pressure off of Kiera and healing for the rest of the group. Body Adjustment heals me and Body Purification cures ability score loss. With two clerics, I don't think I need to have these two powers and would probably be much more beneficial to the party with something else, doubly so since these powers only work on self. If they helped a target, I'd not be asking to swap them out.

Can I please at least swap out one of them? Both would be preferable, but I'll settle for one. Well... actually, I'll settle for none if that is what you judge. I hate to ask this after the game has started. I've not used either of them yet and I'd really like to use those slots for something more beneficial to the group, being the only "sorcerer/wizardy type non healing/clericy type caster"
 

Vendetta - no problem, just run your new choices by me first. :)

Let it not be said that I am a fair and just DM... ;) :p
 

A few things about combat:

1. Feel free to roll your own initatives, saves, attacks, etc. Please post the rolls as you post your intended actions. I will do a summary post and roll all actions up into a single, fluid post and if there are any modifiers, etc, I will add them in at that point (and make any subsequent rulings, changes, and whatnot).

2. During combat, please use the title field when posting. Put your character's name followed by your hit points (Current/Total) and AC, in the following manner:

Fred, HPs: 12/60, AC: 5

3. Making/using battle plans: If your characters want to have "pre-defined" battle plans (i.e. "Enact battle plan: COBRA" - which means that each character already knows what he/she is suppossed to do), I fully support that effort. I think that it works with your group in particular, given your background, but I often encourage the use of this sort of tactic in general. So much so, in fact, that I will often offer a synergy bonus to combat for the characters (the exact bonus depends on the situation, but it is always at least +1 to all attack rolls and saves). Obviously, this requires a bit more effort on the part of the players, but I think it goes to building a solid and strong party in the long run. Feel free to use this thread to compose and create any battle plans. :)

If you do not use battle plans, then I highly advise you informing your party members of your actions in combat. This, in effect, does two things: first, it by necessity keeps combat from becoming the old "I hit, I did 12 points of damage" routine and encourages continued role-play throughout the combat encounter. Second, it generally helps your character from accidentially (or often unknowingly) running into the area of effect of a fireball, for instance. (Please note that Listen checks and the like will still apply (I can't make it all safe and cozy now, can I? :] ))

Basically, I treat your character's actions in the same way I treat their knowledge - unless your character actively shares their intentions with the rest of the party, then the rest of the party, simply put, is ignorant of those intentions.

EDIT: After reading hafrogman's post, I decided that this needed a bit of clarification. If your actions are something that you are fairly sure that all of the party can see and/or hear (i.e. raising your hammer to the heavens and screaming a war cry) feel free to leave that part out of spoilers. However, if you are doing something a bit more mental or skill focused in nature (i.e. running over the magical forumulae for the dimensions of a wall of blades or harnassing your inner ki for a stunning blow) then post that sort of thing in spoilers. ;)

Hopefully, that makes a bit more sense.

Thanks, hafrogman, for bringing that to light!

I think that is it, but I feel like I am forgetting something... :p Anywho, let me know how that sounds to everyone.
 
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hafrogman - illuminating through ignorance since 1982!

Glad to be of assistance, Ashy :D

I hope my spoilers are in the right place now, but I was mostly guessing.
 

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