MGibster
Legend
I have some mixed feelings about this. You're right, I don't really need a Samurai class when the Fighter works perfectly well for it. Do I really need a Ninja or does the Rogue work just fine for that role? But if I'm playing a campaign set in Rokugan or Kara-Tur, I don't want to play the exact same thing I'd play on the Sword Coast. That's just incredibly dull to me.adding some spells and feats (and obviously equipment) is making the class generic enough. My point was I do not need a Samurai class, I can fit that under Fighter or Paladin, with a little tweaking.
There is no need to have a D&D West and a D&D East, all it takes is minor revisions to become sufficiently generic to allow for both
Someone suggested more subclasses to account for that. Maybe that's for the best. Or perhaps we should make classes a little less rigid and expand their ability to meaningfully participate in all pillars of game play.