The 1e PH Assassin was quite the disguise artist, right down to faking other alignment languages.Now, I didn’t expect an Assassin class in the PHB, but when I read the Assassin Rogue archetype...<whistle> nope! That’s certainly a type of Assassin, sure. I mean, it doesn’t follow through on having poison proficiency, it’s too hyper focused on “false identity infiltration”
Erm? Kill people? Obviously SA, poisonings, trap-setting, and faking causes of death would seem to be high on the list. Infiltration, be it stealth and/or disguise, of course, and Escape & Evasion if not prone to suicide missions (hardly out of the question, in concept).First, though, what would the base class do?
Anyone can be paid to kill people, sure. Anyone can predict the future, too - Diviners are just a lot better at it. It's a matter of having the skills!Then we get to Archetypes. Folks question why “any class can’t be an assassin”(any class can be a thief, too, folks.)
Well, there's obvious stuff like the actual etymological-root hashīshīn, there could be Royal secret assassins, above-board/legal Executioners (Lictor, Carnifex, &c), Avengers carrying out divinely-dictated death sentences, Spies, and, of course (gag) ninjas. Oh, and the supernumary shadow-magicky assassins from DDI, which 5e nodded to with a Monk subclass, and, if we are going into magic, a "poison maiden" or other curse-delivery-service could be a sort of assassin, too.or insist that there aren’t enough viable archetypes tomake a full class worth it.
Edit: oh, and Bounty-Hunters, similar skill set, just might bring 'em back alive, sometimes.
Sorry, just brainstorming, what did you have in mind...
Sounds good.Below is a short list of assassin archetypes, and what they’d do.
Executioner. Fast, parkour, climb speed, reaction attacks when an enemy misses, some poisons.
Covenant Agent. Religous Assassins
Wraith. mystic assassins