AtG Howling Crag (5e PBP) IC

The barbarian scowled as he looked down over the scene, attempting as best he could to assess the relative strength of the giants' inside the courtyard, and the visitors seeking entry at the gates.

While they had fared well against Nosra's hill giants and ogres, these five steinjotun seemed of a stronger and certainly more adept stock. Of course, the fire giants at the steading had not proven as much a threat as Kahru has expected, and he did not have the knowledge to judge if a frost jotun might be a greater or lesser threat in battle.

The frost hawk did look formidable nonetheless, a guard against aerial attack, and Kahru could at least be thankful that the howling winds provided some buffer between himself and the elemental infused raptor.
The owlbear was another matter, it was caged and thus perhaps not under the control of the giants within. Kahru had never attempted to commune with its kind before and did not know if they even behaved in the manner of true bears, but perhaps, given opportunity, he could attempt to calm it and gain its favour.
For a moment the northman thought of the Wolfhair whip he had recovered from the Hill Giants Houndmaster - inscribed with the giant's rune for Obedience - but Kahru had gifted that to Sir Donnell as a mark of respect and faith that the young lordling would use it with honour.

Actually distinguishing words from this distance might be difficult, though Kahru did attempt to hear what he could of conversations inside and out of the courtyard and also to track Gimlaks telepathic thoughts. (1)

2 Vadasz was also about and the Barbarian-Druid thought to rouse him from his shelter and direct him to the opening in the southwest wall that Gimlaks survey had seen, hopefully his luck would hold as he passed without trace and found a perch within the shelter of the southern warrens. (2)

Kahru also pulled back searching to find a better, more sheltered way down from the wall and into the Crag should it be needed. (3)

OOC: Just a wave to say I'm still here :)
1 So can I hear the conversation at the gates either directly or telepathically? Anything else to hear? Am I still telepathically looped in with Gimlak?
2 Vadasz (hawk familiar) directed to south-west opening, high in the wall, and over the gorge, that Gimlak noted as a possible entrance, should they choose to fly in.
3 Kahru is watching, and exploring the area around him, looking for more sheltered ways to get down into the courtyard or sneak into the Crag.

and general reminder that Donnell now possesses the Wolfhair Whip:)
 
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Doc wasn't much obliged to havin' even more voice under his hat, but heard the yung 'uns comin' through over the usual howls and pleadin'.

Doc replies telepathically: Reckon we owe it Big Stoney to give 'em a chance for some 'splainin', seein' as he was always fair in his dealin' with us. But Big Stoney ain't callin' the shots, so best prepare for what we do best.

Doc continues his ireful glower, ready to draw, but releases another soul to help out the yung 'un should need it and to provide a little quiet for Doc to make the Peacemaker's aim steadier for what Doc thought might be comin'.

OOC:
Bonus action: Doc sends soul's help to Donnell (@TaranTheWanderer ).
Same as with Hoss-
If you fail a test, you can add d8 to your roll.
OR - you can add the d8 to any damage roll.
OR - you can spend a reaction if you're hit to add the d8 to your AC.
Expires in 60 minutes if not used.



Going to create a short form- @FitzTheRuke tell me if I am missing anything!

Doc AC15 HP 102/102 THP 0/0 HD 11/11 PP20 SSdc16 SH 2/4 PL 4/4 Luck 4/4 Spells Dep 4/3/3 War 2
 


The Colonel is charmed by how happy Donnell is, as they wander the inhospitable mountain pass towards the gate. Even Kahru seems free of previous burdens, as if he is finally in his element. Doc, of course, is Doc, but the Colonel imagines he even hear the old gunfighter whistling at one point. The colonel's spirits as well were buoyed by the group.

Everyone was aware of the danger, and they were working more effectively as a team now. The mindlink that existed meant that unfiltered thoughts sometimes came through, and when Donnell wondered about a gift for the giants to initiate diplomacy. the Colonel's first instinct was that he himself could be offered as a hostage. He had left behind the shield he once carried, and of course the Colonel still carried no weapons. Formally, the offer was there, and all were aware that he was content with such an arrangement.

But here they were at the gate, and here they were being told to wait. He thinks to the group: I presume we are planning on entering by stealth if they do not let us in otherwise. If that's the case, we should make some show of resentment and displeasure.

Then aloud:

"What do you mean no admission? We were invited, and we have travelled a long way! Open the gates and receive the expected ambassadors. We have been sent for and our coming was announced."
 

Gimlak answers the colonel telepathically but for all to hear stealth or magical cohersion, everything is on the table

OOC: Gimlak has a high persuasion bonus at +8. So definitely helping the colonel
 

Donnel
Race: Human
HP: 86/86 91/91
AC:
18/20(with shield)
Buffs:
15/15 Temp Hit Points
+5HP (aid) 8/8hrs
Soul's help 1/1 1d8
Spell Save DC: 15/+7
Spell Slots:
1st[ ] [ ] [ ] [ ]
2nd [X] []
Channel Divinity: 2/2Lay on Hands: 30/30 Arnythyn: HP: 25/25
STR: 13+1(+4)
DEX: 16+3(+10)
CON:
14+2(+5)
INT: 10+0(+7)
WIS:
12+1(+4)
CHA:16 +3(+6)
*saves include aura
Athletics+5
History:
4
Insight: 5
Intimidate: 7
Investigate: 4
Perception: 5
Persuasion 11
Religion: 4
Stealth: 11
Survival: 5
Daily:
Divine Smite 1/1
Find Steed: 1/1

Memorized spells
1st : Shield of Faith*, Prot. frm Evil*
Cure wounds, Bless, Divine Favor, Divine Smite
Heroism
2nd: Aid*, Zone of Truth*,
Protection from Poison, Shining Smite


When he was first appointed as a scout at the age of twelve, his objectives were straight forward: move into places quietly, glean what you could, then report back. Being so young, allowed him some latitude to be 'in plain sight' which allowed his team flexibility.

When he was older, he used this experience to think outside the box. He had never been a leader and had always listened closely, looked for a creative solution and then offered it. Since he'd been knighted, he'd been taught to be more assertive, learned the ways of court and the proper way of speaking. It took much of his energy since it wasn't in his nature to lead this way and allowed him very little left to just 'listen and think'.

Having the Colonel take the lead in the negotiations gave him time to formulate a plan. He knew some of what everyone was capable of and, now, he thought of a way to leverage their talents.

To the others, he speaks telepathically:

Have them send the emissary out, along with a small delegation. We will convince them to meet us out here to parlay. Ideally, we use diplomacy to come out to meet us but, if we need, by magic.

Laearthar is on our side or is, at least concerned about his Thane. We must convince him to link with us telepathically so that he can tell us what is happening. Whether or not he tells us anything, we can send him back with a message and we can acquire a physical link to scry him when he passes the message to the Thane. This will give us the layout of the throne room and his guards and might allow us to overhear some of what might be going on - and might give us a glimpse of his mysterious 'advisor'. With him inside, telepathically linked, we can use him as an asset.

Once the delegation is outside the gates and we parlay, we can use Suggestion, if we must, to turn the entire group to our side.

We will have more intelligence and have a greater advantage when we sneak it.


OOC: I think we can use diplomacy to convince Laearthar to help us or, to at least come out. Looks like we are all Charisma characters with Persuasion. Donnell has a persuasion of +11
 

Hearin' the words of Hoss and Gimlak in his heard over the howls, Doc replies curtly.

Telepathically: Reckon if we need to show them Big Uglies resentment and displeasure, I got plenty to spare.

Doc was readyin' to fix a whole bunch of the Sheriff's anger on the unfortunate Big Uglies who didn't respect the rules of this parlay, but then he heard the yung 'uns words. ...Laearthar is on our side

That reminded Doc that he did owe Stoney the chance to 'splain matters before Doc did what needin' doin'. He stayed still, Peacemaker at the ready, but not provokin' no bloodshed.

Telepathically: Stoney can tell what's what, but if he isn't comin' these Big Uglies are goin' to be in for a world o' hurt for not respectin' our parlay.


OOC:
Doc stays ready at shooting distance near Hoss.
 

The giant on the gate tower waved his arm behind him, and there was a knocking sound that could be heard over the winds. The quite conversation that followed could not be heard, however. Eventually, a voice was heard from behind the gates. It was not the voice of Laerthar, but his assistant Utharn. Though Laerthar had negotiated fairly with them during the raid on the Hill Giant Steading, it was Utharn who they had had extensive conversations with.

Utharn called to them, ::"I am sorry that you have travelled all this way, only to be denied entry. If you give your word that you will not engage in violence, I will come out and speak with you.::
 

Doc heard what Utharn was sayin', and would normally defer to Hoss and yung 'un to speak. But he didn't much cotton to the words that was said, and couldn't stop his response.

Y'all listen up. We respectin' the terms of our parlay. I serve the Sheriff's law, and any who breaks the parlay will deal with his vengeance.

Doc pauses briefly with that statement, fixin' his fiery eyes on the Big Uglies at the gate to register the import of the cards Doc was dealin'.

Y'all was spared before 'cuz of our fail dealin'. And y'all have my word that our parlay is good. Y'all protected by the terms, and I guarantee by oath of the Sheriff that I will strike down any who try to harm ya and breaks the parlay.

Telepathically: We ain't got no beef with Small Stoney. The parlay protects him. And the Sheriff's oath is honored.

OOC:
Sorry to act quickly, but this was my initial reaction. Also PLEASE NOTE that we can't attack him, not just because of the parlay, but because I also added the oath there. No attacks unless they break the terms.

Don't want to start intra-party combat. ;)
OOC:

ETA- I edited and edited "and breaks the parlay" to the oath to make sure that the oath was clear that it was while the parlay was good, and not that I had just made an oath to strike down anyone who tries to harm him forever and had nothing to do with the parlay. Note to self- when making oaths, be more careful with words.
 
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