ATTN: Serpenteye

'ello, I'm restarting my Sealed in Blood PBP game that I started over a year ago, now that I've finally amassed what I believe is enough DMing experience to run the thing. To make a long story short, I was very intrigued by your choice of character in the 3rd IR (before everything went all power crazy especially) and was wondering if you would be interested in joining my game as a younger version of the God Emperor, or, to heck with it, any character that you like :)

Char creation rules are as follows:

Character Creation Rules:
ECL: 26
Point Buy: 40
Standard equipment for ECL 26
If you want an alternate race, talk to me in #IR in Mirc or email me (check profile).
Alignment: Any
Max hp/HD

Note-Using the 3.5e rule where if you play an ECL race, add up all your HD and levels when considering feats. Aka, if you have 9 monster HD you still have 4 feats. If you're a 9 HD monster with 9 levels in a class, you have 7 feats.

The Rogue's Gallery from the old game for you to get an idea of things can be found here: http://www.enworld.org/forums/showthread.php?t=46237 I'll start a new one soon, though, since several of the older players aren't on the boards nearly as much now.

Tell me if you're interested or not, I hope to start this game in about a week and a half.
 
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Hello :D.

I'm incredibly flattered that you would make a special post just for me. Thank you. And sure, I'd like to play. I've been a bit nostalgic about my old character as well, one of the many reasons I've been comitted to every IR since the third one all these years ago. The Third IR was my first real attempt at role-playing, besides from a couple on one-day compaigns back in 5th-6th grade, and my first character will always hold a special place in my memory. A younger version of the God-Emperor it is. :)

Right now, without having really thought much about it, I have a couple ideas for how to construct him. One, the more traditional PC type, will probably be based on the class-composition I gave him in the IR, some combination of Cleric/Wizard/Mystic Theurge, or alternatively a Wizard/UR-Priest/M-T. I don't own the BOVD, but I'm hoping someone could lend me the info on that class ;), I think it might fit him IIRC. He would be a normal Human, albeit a skilled one.

The other alternative takes more into account the flavour of the 3rd IR and the personality of the G-E. It was insanely overpowered, the characters were larger than life and were truly unique exemplars of their species. They accomplished things that no normal beings could ever aspire to. They were Paragons... The God-Emperor was a Paragon of the Human race. [Disclaimer: I just realised that sensitive people might take offense at the previous sentence, it's ment solely in the context of the Game and is in no way connected to any historical philosohy or ideology of the real world. :p ] This, obviously, is the alternative closest to my heart. If we can give the Paragon-template from the EHB a reasonable ecl, and if that ecl would allow him to have enough HDs to avoid being crushed like a bug by the first epic monster we came across I would like to give him that template, and then consider which classes he would take.
 
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I just took a closer look at the RG, and considering some of those characters (Mr Draco :uhoh: ) I think we could put a reasonable Paragon ecl somewhere around 10. That would let the God-Emperor (I guess I will finally have to come up with an actual name for him) have 16 HDs, enough for that all important 4th attack or for almost getting 9th level spells (though he'll never get trough SR).
 
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I'm incredibly flattered that you would make a special post just for me. Thank you.

Don't mention it! I'm more flattered by the fact that you're interested in joining my game. I'm sure it will be an interesting game by the current lineup of players I'm looking at (Kalanyr, Lichtenhart hopefully, Hafrogman, and most likely 2 others which I'm unsure of at the moment)

I too share the same nostalgia from the 3rd IR. It was my first real roleplaying experience also and I really had not gotten used to it all even by the end of it, something I regret a bit. I'm glad you're interested in playing a younger version of the God Emperor, and I'm sure we can come to some sort of agreement as to how he can be statted up.

Hrm, as it stands, the standard Paragon template looks to me to be worth approx +14 ECL, however, perhaps we can create a lesser version of the template, call it Exemplar (I think someone else here had the same idea but that was a long time ago), and attempt to split up the Paragon's abilities by about a 3rd to get this template for +5 ECL.

CREATING A EXEMPLAR CREATURE
“Exemplar” is a template that can be added to any creature (referred to hereafter as the base creature).
The base creature’s type remains unchanged. The exemplar creature uses all the base creature’s statistics and special abilities except as noted here.
HD: Exemplar creatures also gain an additional 4 hit points per HD.
Speed: A exemplar creature’s speed remains the same.
AC: Exemplar creatures gain a +4 insight bonus to AC and a +4 luck bonus to AC. They also gain a +3 natural armor bonus (if the creature already has natural armor, use whichever is better).
Attacks: A exemplar creature makes all its attacks with a +7 luck bonus on the attack roll.
Damage: A exemplar creature gains a +7 luck bonus on Damage rolls for all melee and thrown ranged attacks.
Special Attacks: A exemplar creature’s special attacks, if any, all gain a +4 insight bonus, if applicable. The +4 insight bonus may only be applied to a given special ability once.
Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +5 to its caster level to use those abilities. A exemplar creature also gains the ability to use greater dispel magic, haste, and see invisibility once per day, even if it did not have spell-like abilities before, at 5th caster level (or caster level = to HD, whichever is higher).
Special Qualities: A exemplar creature retains all the special qualities of the base creature and also gains the following.
• Fire and cold resistance 5. If the creature already possesses such resistance, use whichever is better.
• Damage reduction 5/epic. If the creature already possesses Damage reduction, use whichever is better.
• Spell resistance equal to the exemplar creature’s HD +10. If the creature already possesses spell resistance, use whichever is higher.
• Fast healing 5. If the creature already possesses fast healing, use whichever is better.
• A exemplar creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Saves: The exemplar creature gains a +3 insight bonus on all its saving throws.
Abilities: All ability scores are 6 points higher than those of the base creature.
Skills: The exemplar creature gains a +3 competence bonus on all its skill checks.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: As base creature +5.
ECL: +5
Treasure: Standard for a creature of the adjusted CR.
Alignment: Same as the base creature.
Advancement: Same as the base creature.

A bit clunky, perhaps, and I'm not sure if its entirely balanced, but that's the general concept I'm thinking-I'll look it over again tonight if you're interested in it. Note that I'm thinking that the bonus to DC and caster level to SA's/Spell-likes will apply to your spellcasting, so your character would suffer less from taking a relatively high ECL template.

About the Mystic Theurge, I'm house ruling it to say that the increased caster levels it gives you only works towards arcane/divine spells gained from a base class, as allowing both it and the Ur Priest combined allows one to achieve 9th level arcane/divine spells before even reaching level 21. I will however, allow the Ur Priest and I can send you the info for the PrC when I get the chance to look it up/type it if you give me an email address.
 
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I believe that at the time I started the original version of the game, my ECL's were slightly too generous in Draco's favor at the time, leading to a very powerful PC. I'm trying to attempt to curb things slightly downward just a little, leaving more room for advancement rather than starting at a near god-like state ;) I also imagine that if you factored out Draco's equipment, his character would be a tad bit weaker than the Monster (capital 'M' :)) it appears to be.
 

Revised the Exemplar template and I'm satisfied with the ECL I'm presenting. I'm also willing to offer you the option of using the Gestalt character rules for an additional +2 ECL. If you aren't familiar with this system, please tell me, but in short your character, if you choose to go Wizard/Cleric would know spells as 19th level casters and cast as 24th level ones (due to the Paragon template). Ur Priest is still fine with this system, although their caster level is normally your PrC level +1/2 the combined caster levels of all your other classes, and I would limit this to +1/2 extra caster level per character level. If you choose a gestalt character you can't benefit from Mystic Theurge though.
 

I'm not sure if this is the smartest choice for raw power, but I'll go with the pure Paragon template for +14 ecl since it seems he will still be able to cast spells pretty well. The God-Emperor needs superior ability-scores and all that other goodness, and even though the Paragon Template is better suited for a fighter I think it's the best choice RP-wise. On top of that I think I'll pick up Gestalt for +2 since I believe he'll make up for it in casting-ability with the Ur-Priest. I'll have to make a character to test his viability, but I think I'll go that way.

Class-skills might be a problem, since he's going to need a lot of social skills to fit into his traditional role, if it's ok with you I'd like to take the Cosmopolitan feat multiple times to gain Diplomacy, Bluff, Intimidate and Perform as class-skills.


My e-mail is ecaf99@hotmail.com
 
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I just allowed Hafrogman Versatile from OA, which allows you to make 2 cross class skills into class skills, if you want to use that feat instead. I'll double check the Paragon ECL with Kalanyr, as I was only confident about the Exemplar's ECL atm, but I imagine it should be fine.

Ur Priest info sent as per request.
 

Thanks a lot. It's quite a nice class :). I'll post my character when I know the definite ECL of the Paragon template.
 
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I revised the Paragon template completely, not just for your use, but also for mine as I found it a bit over the top as it stood in the ELH (which looked about ECL 14 or 15 with a little bit of cuts anyways). I started from there and I hope you find that it still works with your character idea.

PARAGON CREATURE
CREATING A PARAGON CREATURE
“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).
The base creature’s type remains unchanged. The paragon creature uses all the base creature’s statistics and special abilities except as noted here.
HD: A paragon creature always has maximum hit points. Paragon creatures also gain an additional 8 hit points per HD.
Speed: A paragon creature’s speed triples, for all movement types.
AC: Paragon creatures gain a +6 insight bonus to AC and a +6 luck bonus to AC. They also gain a +6 natural armor bonus (if the creature already has natural armor, use whichever is better).
Attacks: A paragon creature makes all its attacks with a +12 luck bonus on the attack roll.
Damage: A paragon creature gains a +10 luck bonus on Damage rolls for all melee and thrown ranged attacks.
Special Attacks: A paragon creature’s special attacks, if any, all gain a +8 insight bonus, if applicable. The +8 insight bonus may only be applied to a given special ability once. (applies to spell DC's of a paragon's spellcasting ability, if any)
Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +12 to its caster level to use those abilities (applies to caster level of a paragon's spellcasting ability, if any, as per 3.5e spell power). A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at a caster level = to 12 + paragon's HD.
Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.
Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.
Damage reduction 10/epic. If the creature already possesses Damage reduction, use whichever is better.
Spell resistance equal to the paragon creature’s ECL +11. If the creature already possesses spell resistance, use whichever is higher.
Fast healing 10. If the creature already possesses fast healing, use whichever is better.
A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Saves: The paragon creature gains a +8 insight bonus on all its saving throws.
Abilities: All ability scores are 15 points higher than those of the base creature.
Skills: The paragon creature gains a +8 competence bonus on all its skill checks.
Feats: Same as the base creature, plus one bonus feat.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: As base creature +12.
Treasure: Standard for a creature of the adjusted CR.
Alignment: Same as the base creature.
Advancement: Same as the base creature.

ECL: +12

Give your opinion in the main thread, if you don't mind.
 
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