Sleepy Voiced said:I have to agree with two earlier suggestions, a cartoon and new entry level products.
Once upon a time I would have thought putting a D&D cartoon on cartoon network next to Yu-Gi-Oh and Pokemon was blasphemous and unnecessary. Now, I don't know if the Pokemon cartoon was popular because of the CCG, or if the CCG gained in popularity because of the cartoon (not really a CCG historian). I have, however, seen kids get into Pokemon after watching the shows. Kids are imagination-powered robots, they thrive on fantastic ideas and "let's pretend" type games. Give the kids a show with lots of fantasy, kid protagonists, humor, and and the usual messages about overcoming odds and you will have kids beating a path to pick up D&D so they can get in on this world. Kids want to be heroes. Why do so many say fireman or police officer or nurse or doctor when asked what they want to be? These are heroes in our society, and that has great appeal to children.
Secondly, while the Basic D&D box was a creditable first step, it really can't be the gateway product WotC wants it to be. One of these reasons is cost. Yes, the basic set is reasonably priced. In fact, it is a steal with all the tiles and minis in there. That is part of the problem. If a kid plays through the boxed set's materials (about two weeks worth, really. Remember how much time you have for things like this when you are a kid?) and wants to continue, they are pointed to the PHB. The PHB is $30 on most store shelves, more expensive than the basic box. And while we all know that you could play a game for awhile with just the PHB, how many kids are going to be satisfied with that? In their introduction there were monsters, magic items, traps, minis, map cards, dice and premade characters.
It seems like a huge step between the two, and could easily put a lot of eager kids off. (warning! anecdotal experience ahead!) I gave my nephew a copy of the basic set for Christmas this year, and played through most of the adventures in it over a few days with various family members joining in. We had a blast. My nephew subsequently took the game to his friends and they enjoyed it, for a couple of weeks, then the material petered out and they returned to Yu-Gi-Oh. Their excitement over the game was still there, though. My nephew asks about playing D&D when I come to visit. And last month, while visiting, he and I sat down to play. Admirably, he and his friends created all sorts of ideas for new things for the game. Unfortunately, they didn't have the structure to build it on, so they resorted to Yu-gi-oh types of "attack" and "defense" and summoning, etc. It really didn't work with the game (and damned if I didn't try to accomodate it). I showed him my PHB, to see if that would be a likely next gift to give. He was bewildered. Too much rules and not enough of the exciting stuff, like monsters and adventures. The old red set had it right. It gave the tools up front to make your own characters, provided all you needed to become a DM and create adventures. Mostly, it was a well pared-down set of rules that gave all the fun of playing AND creating. The new set misses the creative aspect of the game. Sure, it gives some rudimentary rules on character creation and adventure design, but with such limited scope as to limit more than promote imaginative work.
OK, long post, my apologies. To sum up: Cartoon=good, Robust intro product suited for younger audiences=good.
No, the first problem is to get people to understand that D&D exists and that it is a cooperative game. More people probably have never heard of D&D than the number who have misconceptions about D&D. This is the reason why the D&D DVD idea is a good one, just too expensive to do.DonTadow said:The problem with getting dungeons and dragons and making it big is to clear up the mythed steriotypes that only outcasts play, which has lasted for decades.
First, tcgs were always cool. Pokemon was big only a few years after mtg came out. It didn't take 10 years. And Hasbro bought WotC to get the Pokemon money.But if cartoons can make tcgs cool after 10 years, they can make rpgs cool after 30. The bad thing is Hasbro is late on the ball. Pay Rowling what she wants (the real problem i'm betting) and get the rights to harry potter. Promote a heck of a lot of commercials about how now you can be harry potter. Get some really simple d20 rules, basic set stuff. And sell sell sell sell sell.
Wasn't the original cartoon something like this? And panned because you don't play yourself in RPGs?The key is to have the children in the cartoon appear like real life children but with type of power, they stumble on some magic source of tomes that lalows them to warp into the mighty ranger, the powerful wizard ect.
You said it should be like anime and stuff they already know and yet it's also somehow different? I don't get it.I know a lot of us would hate it,m but kids would eat it up as they look for something . different.
DonTadow said:The key is to have the children in the cartoon appear like real life children but with type of power, they stumble on some magic source of tomes that lalows them to warp into the mighty ranger, the powerful wizard ect.
The_Magician said:I dont know if you guys know a cool marketing story about how a company (I think it was Wal Mart) studying its database realised that a good number of the people that went to buy beer also bought diapers. So they started displaying diapers together with beer to enchance sales. So I think they should do something similar with RPG products. Put some D20s inside the Cereal Box, a battlemat attached to a 12 pack of beer, a DM screen inside a Playboy magazine, a Planescape novel together with some Mountain Dew and a Monster Manual together with the Cheetos.
HeapThaumaturgist said:Maybe I'm being pessimistic today, but I think one of the fundamental reasons things like CCGs and Minis Games are bigger sellers than RPGs is because their basic make-up pits one player vs. the other. Somebody wins, somebody loses; somebody gets to feel superior to somebody else ... with RPGs you don't really get that. There's the good feelings of having a good time, of overcoming adversity and coming together with people you like to enjoy a common past-time.
--fje
nothing to see here said:That's one of the best points I've read on these boards in a long time. Is the co-operative nature of the game a marketing hinderance? I don't know but it's food for thought. Thanks!
jmucchiello said:No, the first problem is to get people to understand that D&D exists and that it is a cooperative game. More people probably have never heard of D&D than the number who have misconceptions about D&D. This is the reason why the D&D DVD idea is a good one, just too expensive to do.
First, tcgs were always cool. Pokemon was big only a few years after mtg came out. It didn't take 10 years. And Hasbro bought WotC to get the Pokemon money.
Second, the harry potter tcg did not fair so well that I'm aware off. Do they still make it? Also, HP doesn't translate to D&D very well. I also doubt that quiddich translates to RPGs very well since the appearance of the snitch is just a Deux ex Machina kind of thing in the stories.
Third, I don't think Rowling is interested in money first. I think first she wants to control HP. Once she finishes her series, she will probably be more open to HP products where someone else writes the story.
Wasn't the original cartoon something like this? And panned because you don't play yourself in RPGs?
You said it should be like anime and stuff they already know and yet it's also somehow different? I don't get it.
sad_genius said:Dungeon Majesty, with attractive, charismatic "real" roleplayers around the table cut together with big-budget, well acted "reenactments" of what happens in game - the actors in the in-game segments should be *different people* than the ones around the table. It would work. Imagine a guy like Seth from the OC rolling some dice, describing his actions well, talking in character, flirting with the girl playing the elf, then it cuts to Viggo Mortenson and a bunch of LotR standard orcs fighting it out. Teh win, if you will.