Barcode said:Good to know. Thanks. Anyone want a gently used copy of AU?![]()
Nah, I'll probably keep it on the shelf for ideas, though I suspect mixing in most elements into an otherwise straight 3.0/3.5 game would be difficult without some nerfing. As I said before, I liked the races, and I might use some elements of the magic rules in my houseruled magic system for my D20 Modern/Urban Arcana game. I also liked the hero points, and will probably use them as is. I can't say much about the classes, since I didn't read them carefully yet, but they did not seem at first glance to be generic enough to use outside the context of a Diamond Throne campaign without also using a couple of the 3.x classes.
While I am edified by Ray Silver's point by point denigration of my impressions, which I believe were expressly solicited, I must reiterate my feeling that the major problem with this book is that too much of it is old news. When presented in the same format and price as say, the Books of Eldritch Might, as I assume the PDF's will be, it will be a fine enough buy.
I find the publisher's argument that they are saving us from having to lug around our PHB's to be somewhat specious. I would suspect it is a rare table that will play without a PHB of one version or another, and they are in fact asking you and I to lug around a bigger book of AU variants, with a B&W printed copy of the 3.0 SRD mixed in to fluff up the page count.
My advice would be to buy the AU hardcover if you want to give Monte or your FLGS some extra money. I suspect the better value for most folks is down the PDF route. The new stuff is very deliberately different and reasonably interesting, but I can't say it lives up to the hype.
Well, if you change your mind, i might be interested in buying youl AU. Given my current budget, and the fact that i'm not all that likely to actually play it (but rather just mine it for ideas), i'll buy it used if i can. I'd rather buy the PDFs--like you, i consider this content a steal at PDF prices, but a bit steep at hardcover prices--but not all of the content of AU is contained in the PDFs, even if you get all of them. Grrrr...
As for hype: it depends on the hype you read. I expected it to be flavorful (something D&D isn't), more flexible, less rulesy and more GM-dependent, and better written (this last isn't something anyone said, just my opinion of the writing in the D&D3E PH.
And WRT duplicate content: this may be the book that finally gets me to play, or even run, a D20 game. I absolutely adore Spycraft, but i'm not interested in the action/espionage genre. I love B5, but i'm likely to just mine it for the setting and convert it to Fudge, CORPS, EABA, or Tri-Stat. AU is the second D20 game to get me interested in the rules side of the game (Spycraft was the first), and i love the elements of the setting. I'd likely take what's in AU and run with it, rather than using Diamond Throne--just as i've always taken the core elements of D&D and built my own setting around them. And if i were to do so, there's a good chance there wouldn't be a D&D PH at the table--i certainly don't own one, and don't intend to buy one.I don't care if it's compatible with D&D (3 or 3.5), because there's precious little that i don't dislike in the current version of D&D (dislike the way the races are structured, how the classes are built, how spellcasting works, how clerics work, how combat works, how psionics work, and how a good chunk of the feats work).
Actually, that's not quite the whole truth: i played in a D&D3E game for 2 years. I joined only under duress (long story). Once i let my guard down and actually started learning the system, the more familiar i got with the system, the more i disliked it. Every couple of weeks i'd discover another element that bugged me. But the only D20 product i've bought to date is Dynasties & Demagogues, and that's mostly to mine for ideas for non-D20 systems. AU has me genuinely excited about gaming. So it's done something right.