[AU] Lost Dreams [Closing Down]

Let me know when you have a character ready Ion and Ill look through it and give you your magic items. Then we will slide you in easily at the mining town.
 

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Can do. I hope to slide in some character building time around my studying for finals and should have him done shortly.
 

Ok, I have version 1.0 of my character here. Please double check it for me in hopes that I didn't screw up stuff too badly.

I also have a huge favor to ask someone/anyone. I know very little about the diamond throne, and am having a little bit of trouble coming up with a worthy backstory. If someone who knows stuff (preferably about the diamond throne) could give me a shout on ICQ or AIM or whatever I would really appreciate it.

Other than that, there is 2065.9gp for you left to spend Erekose. Feel free to have me find other armors and or weapons or whatever, I just bought what I felt I would minimaly have.

I'll be happy for any other comments or suggestions.
 

my review shows that you have 1 extra hp. (I have strange math using an additional .5hp per level after first).
you also have the bonus feat to choose still.
I'll do up your items later today.
looks good!

For background material, lets see I'll start with ancient history that is relevant.
First there were a bunch of human kingdoms including Devania, which reached its Golden Era with great technological advances in armor and weapon manufacture as well as cultural and artistic expression. Then came the Dramojh, big evil demon-dragons who enslaved everyone (human, litorian and faen, the verrik stayed outside their sphere of influence). That was about 1600 years ago. About 200 years ago the giants arrived with their sibeccai followers and wiped out the Dramojh. The set up a new peaceful kingdom and everybody was happy.

Our campaign takes place in Ao Manasa, which is the most distant northern outpost of the Empire of the Diamond Throne (the giants). I think of the area as something like Scotland, rugged highlands, difficult winters and rainy summers. Its quite cultured, drawing on its ancient history as the capital of Devania. Many there still practice the manufacture of devanian weapons and armor.

Theres a start, if you have more questions just ask away :) always happy to help.
 

alright, hitpoint fixed (as a side note, I had also written that I rolled 2d14, whatever the hell those are...), and I choose Mighty Unarmed Strike.

Just from the skills and feats I choose, I'm looking for somewhere that would take a big brawling type of guy from somewhere cold, and teach him the ins and outs of war (There is probably some formal "school" involved along with the training with weapons and what not.)

Is there any place that jumps to your mind that could work with that?
 

Sure somewhere cold where a bit brawlin type guy could come from definitely fits with the area around Ao Manasa, maybe one of the smaller towns, or there is a section in the city which is more rough and tumble called the Worm.

As far schooling you could choose either the Devanian War Guild though as I said they usually use pretty light weapons, although a battleaxe is not that heavy. If you had wanted to travel, heading to one of the really big cities down south would work, like Ka-Rone or De-Shamod. Both are large cities where all sorts go to learn and live. As for why you are in a small gold mining town during the gold rush, let me know if you need more info for a lead in.
 

All right, that’s working for me.

(The following assumes the Devanian War Guild is in Ao Manasa. If it isn't we can change the story around a bit, this is really only a rough draft of ideas as they pour out of my head)

So, as a child, Tash was raised in this small town around Ao Manasa. He was one of the strongest and most forceful kid around, and ended up bullying the others a bit. Always getting in a scrap here or there, coming out on top more often than not. A few years ago, he was out drinking with his buddies, picked a fight with a couple of strangers who were traveling through the town, and gets the tar absolutely beaten out of him.

One of the more level headed in the group of out of towners (I’m seeing a magister here, but who knows) stops his friends from killing Tash, finds out where he live, and drags him back home. He has a quick talk with Tash's parents (names pending), and BAM, he is off to the Devanian War Guild to learn some discipline.

In school they worked Tash harder than he had ever been worked before. They forced knowledge and order into his head until he was sure there was no more room. They also trained him in several forms of combat, but found he was less at home with the lighter fancier forms of combat, and preferred weapons he could put my weight behind.

He remained furious with the adventurers (as he had later learned) who had beaten him and convinced his parents that this "slave labor" as Tash called it, was necessary, but after he left the Guild a year and a half later, he is far more inclined to thank them than punch them back.

Tash left the guild after meeting some folk who offered to pay him handsomely to sit outside by a stake, and guard their claim. It was outside, there would be no more facts jammed into his head, and besides, Tash needed a break. So he went with them, and has looked after their claim for the last couple of months, until recently when they returned to (starting location x) where they had a bit of a falling out (may have involved a tavern, and drinking, but I won't know much more until I add some names and faces...)

So that is my ‘off the top of my head’ character history. If that sounds all right, I'll add some characters to it, instead of faceless people, and add it to my character info. Any criticisms, or suggestions (from anyone) would be welcomed.
 
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Sounds good to me.

Here are your DM Items :)

Ring of Chern: This ring is made of plain white-gold appearing almost platinum in colour. There are no markings on it, it appears to all as a featureless band. Chern was a litorian greenbond who travelled far and wide offering her healing to anyone who needed it. She was truely an altruisting, selfless person who believed that if given a second chance anyone might turn to the same path. Three times per day, when the user's hand is placed on someone in need of healing, the ring will flare with a pale white light and an inscription appears in gold upon the band, "Healing and forgiveness to those in need." The person touched receives the benefits of a lesser transfer wounds for 1d10+1 points of healing. As per the spell the user is weakened with each use. The ring will only function when used on someone other than the bearer.
Faint Transmutation; Caster Level 1st; Craft Constant Item, transfer wounds (lesser); Price: 1,200gp.

Blaststone: This small black rock contains a potent magical charge. The small rune engraved in red upon its surface reads, "Burst" in draconic. When the word is spoken anywhere within 30 feet of the stone it activates. 18 seconds later (3 rounds) or when the command word is repeated, the stone bursts as the spell earth burst for 3d6 damage to everyone in the vacinity.
Faint Transmutation; Caster Level 3rd; Craft Single Use Item, earth burst; Price: 300gp.

3 Glowstones: This tiny white rock can be activated by closing it completely in your fist. When activated it glows as a heightened glowglobe (lesser) for 10 minutes and can be placed in orbit around the head of any creature. It twirls slowly there at a distance of about 12 inches providing a soft glow.
Faint Evocation; Caster Level 1st; Craft Single Use Item, glowglobe (lesser); Price: 25gp.

upgrade your battle axe to masterwork. +300gp
upgrade your chain and plates to masterwork. +150gp
35gp 8sp 7cp
 

I am opening recruiting again for one person. I have updated the first post for character creation rules. Whoever jumps in first will be replacing Finn, the spryte greenbond who has been mia for quite a while now. You will join Malarky the loresong faen akashic, Yajarn the mojh warmain, Vand the human mind witch and Sir Lornem (NPC) on the trail of nasty monsters in the sewers of Ao Manasa.
 


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