[AU] Lost Dreams [Closing Down]


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spryte magister... thought it'd be neat to try out a spellcaster as currently i haven't played on in a while

otherwise i'd consider perhaps a human oathbound or an unfettered of some type... *considers this*
 
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up to you. let me know which way you decide to go and ill help get him into the story as quick as i can. the party though might need a bit more healing with the mind witch taking the brunt of it.
 

Kaes Stardancer (tn: Kaestryl Ouri), spryte magister 3; CR 3; tiny fey; HD 3d6+3 (16 hp); Init +3; Speed 10 feet, Fly 30 (average); AC 15 (+3 Dex, +2 size), flatfooted 12, touch 15, ACP 0, Spell Failure 0%; Bab +1, Grapple -9; Atk +1 melee (1d4-2, critical x2, sprytestaff) or +4 ranged; Full Atk: ; SA: ; SQ: ; SV Fort +2, Refl +4, Will +2; Str 6, Dex 16, Con 12, Int 19, Wis 8, Cha 13.

Skills and Feats: (36 skill points, 6/3 max ranks) Alchemy +10 (6 ranks), Concentration +10 (6 ranks), Spellcraft +11 (6 ranks), Knowledge (magic) +11 (6 ranks), Sleight of Hand +6 (3.0 ranks), Knowledge (cosmology) +7 (3 ranks), Knowledge (science) +7 (3 ranks); Eldritch Training (ceremonial), Sensitive (talent).

Racial Features: flight, low-light vision

Class Features: * = Magister's Staff (hardness 13, 56 hp, DC 31)

Possessions: Sprytestaff* 1 lb., Courtier's Outfit (30 gp) 1 lb., golden hoops (20 gp), golden ring (30 gp), book on magic +2 (40 gp) 1 lb., notebook (5 gp) 1 lb., Ink (8 gp), inkpen (1 sp), crystal sphere x3 (12 gp), smokestick (20 gp), tindertwig x20 (20 gp), backpack (2 gp) ¼ lb., Gambler's Coin (canny effort - 50 charges) (500 gp), Headband of Piercing Thoughts (mind stab - 3/day) (1,200 gp), Bowl of Health (hygiene - 3/day) (600 gp), Sweetspells x2 (dim. lesser enhanced magic flow - single use) (100 gp); 12gp 9sp.

Current Load: 4 ¼ lb.
Carrying Capacity: 10/20/30

Spellcasting:
5/3/2 spells/day, 7/5/3 spells readied/day, Base Save DC 15 + spell level.

Spells normally readied:
0th: ghost sounds, read magic, minor illusion, disorient, telekinesis (lesser), detect magic, clean
1st: veil of darkness, mudball, transfer wounds (lesser), fireburst, conjure energy creature I
2nd: gusting wind, battle healing (lesser), conjure energy creature II

Age: 48 Height: 14" Weight: 11 lb.

Personality: Kaes is of course concerned about his appearance, always making sure to look good. He is generally light hearted, flitting about, creating small illusions to play with. If there seems to be little for him to do, he'll either contact juggle with the three tiny crystal spheres or find something else to entertain him.

Description: At about a little over a foot in height, Kaes is a sharp looking Spryte. The long gossamer wings flutter constantly to keep him aloft. He wears a pair of trousers, a slim silk shirt and an open vest, all edged with gold and of course finely tailored. He carries with him a sprytestaff crafted carefully out of an ancient trees' branch. He wears a simple golden hoop in each ear contrasting well with his dark skin, and a golden ring on his left hand.

History:
 
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Ion, I'm going to introduce your character in the next IC post for the Stone Troll. After that feel free to post away.

Ferrix, looks good. Here are the notes that I have on your character:
when loresongs metamophose into sprytes they loose the loresong racial benefits except the ability score adjustments. (so no spell like abilities)
It looks like you have 2512.9gp to spend, so I will assume you want magic items with that.

So here are your DM Items :)

Gambler's Coin: When flipped into the air and caught, this otherwise unexceptional gold coin casts a wild-templated canny effort onto the user. If the template would cause the spell to be diminished, the Coin has no effect and a charge is expended as normal. Anyone may activate the powers of the Gambler's Coin, and when its charges have been completely used, it becomes a normal gold piece. The coin currently has a full 50 charges, having been given to you in payment recently. The bonus afforded by the coin only lasts for one round, so must be used immediately.
Faint Transmutation; Caster Level 1st; Requirements: Craft Charged Item, canny effort, Wild template; Price: 500 GP.

Headband of Piercing Thoughts: This gray silk headband has a small, perfect quartz crystal attached in the middle. It allows the wearer to cast mind stab 3/day as a first level caster.
Faint Evocation; Caster Level 1st; Requirements: Craft Constant Item, mind stab; Price: 1,200gp.

Bowl of Health: This small ceramic bowl is a shallow basic five inches in diameter, decorated with a blue glaze depicting waves. When filled with water and used in a cleansing ritual (to wash the face, rinse out the mouth, clean hair, etc.) it casts hygiene on the user. It can be used three times per day in this manner.
Faint Transmutation; Caster Level 1st; Craft Constant item, hygiene; Price: 600gp.

2 Sweetspells: This is a small, rock candy that is translucent pink which tastes vaguely like strawberries when sucked on. When the user first sucks on the candy, their next spell cast within the next 10 minutes is enhanced as a diminished lesser enhance magical flow gaining a +2 DC to it's saving throw. After ten minutes the rock candy has disolved, though any attempt to use it more than once is ineffective.
Faint Universal; Caster Level 1st; Craft Single Use Item, enhance magical flow, lesser; Price: 100gp.

12gp 9sp
 
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Erekose13 said:
Ferrix, looks good. Here are the notes that I have on your character:
when loresongs metamophose into sprytes they loose the loresong racial benefits except the ability score adjustments. (so no spell like abilities)
It looks like you have 2512.9gp to spend, so I will assume you want magic items with that.

Sorry 'bout that... missed that line in the spryte description. thanks for pointing it out... the items definately look neat (the bowl fits perfectly ;))

also added items the DM items to the character sheet, is there a rogue gallery for this thread or they just stay here?
 
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cool glad you like them. many of those particular ones were borrowed from the diamondthrone.com site so thanks goes to the creators (including thanks isida :)). as for your character ive got a bit more work to get him in. here are three options please let me know what you think. you and the other players too actually.

1. retrace things abit and let you join Malarky before he catches up with Yajarn, Vand and Lornem.

2. have you be exploring the sewers or alternatively captured for some reason in the sewers and have them rescue you.

3. have you seperate from the characters and meet up later once they have finished with the sewers.
 

Erekose13 said:
1. retrace things abit and let you join Malarky before he catches up with Yajarn, Vand and Lornem.

2. have you be exploring the sewers or alternatively captured for some reason in the sewers and have them rescue you.

3. have you seperate from the characters and meet up later once they have finished with the sewers.

Option 1 how far back does that go?

Option 2 looks like it'll provide some excitement... perhaps I'm currently being assaulted... poor spryte all alone... now why he would be in the sewers... that's another question

Option 3 no problem with this one

Vote: Option 2
 


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