GMforPowergamers
Legend
funny aside. In one campaign a few years ago we made a joke about useing alchimist tools to make a potion of immortality... I looked at the Book DCs (I normally have my own DC idea)and by the book Nearly impossible is DC 30... so mostly as a joke I told the player it would be a month of work to JUST to try and the DC is 31. a few times he tried (once he got the + up to 8 and could cast guidance so in theory with a 20 he could make it... by the end of the campaign he had skill expertise in it, and a 22 int and a magic alchemical tool set... so he had a +19 to this roll... and with skill mastery (11th level rogue ability) and guidance he was guaranteed to make the potion and we ended the campaign with him becoming truly immortal.…and yet, this new rule doesn’t really clear it up at all. Yes, a Nat 20 always succeeds on a skill check, unless there isn’t a skill check. Why isn’t there a skill check? Because I said so. But if there was a skill check, it would succeed. Yes. Can I do one in case I get a 20? No, you can’t because it’s not possible. But you said a Nat 20 always succeeds…
it’s a poorly written rule that further shows they need better writers.
During the campaign we had other PCs and NPCs try to make this as well... I had to find ways to get +11 or 12 and things like hiring muses (bards to give inspiration) useing these rules would lead to the weird 5% chance problem