Autohypnosis: part of Concentration

Three_Haligonians

First Post
Anyone ever think about taking the rules for the Autohypnosis skill [in the XPH], and simply put it under Concentration?

It seems like a nice fit and it reduces the skills out there (lots of people like that) but mainly it helps make Concentration not so spellcaster-centric.

Thoughts?

J from Three Haligonians
 

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Implications for Diamond Mind are staggering. :)

I'd put it under Heal, if anywhere. Concentration is already pretty good (for many).

Cheers, -- N
 

I made it a psionic feat requiring concentration checks for my variant Psionics system:

Autohypnosis

You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.
Prerequisite: Con 13+, Int 11+, Concentration (4 ranks), Threshold

Benefit: You can make concentration checks in order to ignore wounds, resist dying, tolerate poison or improve your ability to resist fear effects. You can spend focus points to increase your check result, each point spent increases the result by 1; you must choose how many points to spend before making the check.

You can ignore wounds from a spell like stone spikes or caltrops, if the effect was magical or psionic the DC is equal to a the save DC of the spell or power instead.

Stabilization allows you to stabilize when reduced to fewer than 0 hit points. In addition to a stabilization roll you can make a concentration check once per round, the DC is equal to your negative hit points +10. You may choose to make this check before or after the stabilization roll.

When you tolerate poison or resist fear you use your check in place of your saving throw if the check is better.

Code:
Task                   DC                Threshold
Ignore Wound           16*             2 focus points
Stabilize         -hit points+10       3 focus points
Tolerate Poison   Poison's save DC    half your focus
Resist Fear       Fear's save DC      half your focus
 

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