[B.A.D.D.] Dragon Spell List Feedback

Why does everybody forget polymorph?

Why not polymorph self? Sometimes you want to do it sneaky, and a dragon form is not my idea of "low-profile".
 

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Re: Why does everybody forget polymorph?

Omegium said:
Why not polymorph self? Sometimes you want to do it sneaky, and a dragon form is not my idea of "low-profile".
Probably because quite a few dragons have it already...
 

EOL said:


Cleric's do get True Seeing a level earlier than Wizards so I could see where that could be nice. I'm not sure about slay living, Dragons are already pretty good at killing...

True, but anyone killed by Slay Living needs a Resurrection or better to come back. I see your point, though, and I could take or leave it.


For the 7th level suggestions Destruction is in the same category as slay living, and all the other spells you mention are highly dependent on the dragons alignment, They're good spells they just add to the complexity.

I disagree with Destruction being in the same category as Slay Living. Destruction is a ranged spell, while Slay Living is a touch attack. More importantly, Destruction specifies that anyone killed by the spell can only be brought back using a True Resurrection.

9th Gate, and energy drain ditto above, and 9th is already so tight I probably wouldn't add explosion.

True enough, though Implosion is a nice spell.

-Tiberius
 

I'd like to suggest the humble Protection from Evil (or good, depending on the caster)

I'm not sure what 1st level spell to swap out of the list for it, as they are all quite good, but remember that Pro - Evil will make the dragon untouchable by extraplanar creatures. After a few centuries of dealing with munchkinny characters throwing elementals and demons at them, I'm sure a couple of them figured this one out.
 

maddman75 said:
I'd like to suggest the humble Protection from Evil (or good, depending on the caster)

I'm not sure what 1st level spell to swap out of the list for it, as they are all quite good, but remember that Pro - Evil will make the dragon untouchable by extraplanar creatures. After a few centuries of dealing with munchkinny characters throwing elementals and demons at them, I'm sure a couple of them figured this one out.

Good point. The older, wealthier, wiser may have it permenantly one them. It would not that unreasonable to hire a Wiz to do so in exchange for a favor or cash.

Very, very old dragons often know things mortals are likely to have forgotten. It is not unlikely many Wizards would seek audience with ancient dragons and exchange favors or modest custom magic items for information.
 

This may sound strange, I would dump mage armor, and take change self.

Everytime he goes outside, he changes to a different color. For maximum effect, a chromatic should change to a metallic dragon. Say, for example, a red dragon changing to silver. Not only does that completely get rid of the 'good' players attacking, but the ones who do are expecting a cold using dragon.
 

I think one kind of shapeshifting spells is a must for dragons without polymorph self as a natural ability.

Further coments:

Endure element and protection from element is redundant. Same thing with dispel and greater dispell.

Ancalagon
 

Ancalagon said:
I think one kind of shapeshifting spells is a must for dragons without polymorph self as a natural ability.
I think so too, but I'm torn on which spells I should drop for it. Any advice?

Ancalagon said:
Endure element and protection from element is redundant. Same thing with dispel and greater dispell.
I disagree. First, dragons choose spells on low levels that won't be useful on high levels - a mature adult red dragon without dispel magic is in real trouble.

Endure elements lasts 24 hours, making it a very useful spell, even on high levels - if the dragon is somehow surprised, it still has at least 5 points of elemental resistance. Protection from elements, by contrast, is for last-minute buffing when the dragon realizes adventurers are coming.
 

Ancalagon said:
Endure element and protection from element is redundant. Same thing with dispel and greater dispell.

Um, dragons advance SLOWLY. Would you want to be a puny young dragon without protection from elements for decades without at least endure elements? Or wait for a century to get greater dispelling, refusing to learn dispel magic in the meantime?

I am all in favor of making dragons more nasty, but not at the expense of munchkinitis.
 

Suggestions for the Cleric List:

Poison: Spell save is 10+1/2 caster lvl + Wis mod., and is delivered with a touch attack.

Spell Immunity: Protects against 1 spell/4 levels, including all magic items, spell-like abilities, etc. that use that spell. Spell must be 4th level or lower.

Righteous Might - the Dragon gets ONE SIZE CLASS LARGER, its damage dice increases, AND it gains +4 strength. For a Huge creature, it becomes gargantuan and (IIRC according to Sage Advice) gains all the strength and CON bonuses that entails (although it gains the penalties to Attacks and AC, too). A Size increase is a HUGE deal for a dragon (no pun intended).

Unholy Aura - +4 to AC and Saves, and SR25 (though many dragons have this SR by this time)

Fire storm - excellent for Fire-immune creatures such as red dragons. If said dragon had the energy substitution feat, then ALL sorts of things could happen here. :D

Miracle - as has already been mentioned.

Implosion - as has already been mentioned.
 

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