Victim said:Remove antimagic field.
Fighting in an Antimagic area rules, if you're a dragon. However, the area produced by the spell is too small to protect the dragon. It would essentially negate his own magic but leave enough stuff for people to blast outside the field.
CRGreathouse said:Standard list:
0. Detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending
1. Endure elements, mage armor, shield, true strike, charm person
2. Bull's strength, cat's grace, blur, endurance, fog cloud
3. Haste, dispel magic, protection from elements, slow
4. Dimension door, improved invisibility, detect scrying, confusion
5. Cloudkill, dominate person, summon monster V, teleport
6. Greater dispelling, anti-magic field, programmed image
7. Spell turning, greater scrying, forcecage
8. Mass charm, maze, protection from spells
9. Mordenkainen's disjunction, time stop, dominate monster
CRGreathouse said:Hmm... miracle is a must-have. i'm not sure about the rest, though...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.