B6: The Veiled Society - IC


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After healing Kynar, Cadidoc points to the hobgoblin and says "Well do you still want me to heal this thing or not? It will need a spell and someone should tie him up first."
 

"I don't know about healing him," says Celythia. "Maybe just make sure he doesn't die. That way we can hand him to the authorities."
 

"I've already stablised him so he won't die. However, he won't come around any time soon. So if you want to question him, he will need a healing spell."

While waiting for Celythia to respond, Caridoc starts to stabilise the hobgoblin nearest the tunnel they entered by.

[sblock="Mechanics"]Take 10 on heal check (10+8=18)[/sblock]
 

Celythia nods at Caridoc's words. "We should probably deal with the kobolds first then, and ensure that none of our own need your healing before casting such magics upon a foe."
 

"Just wait a few minutes, while I stabilise these hobgoblins, and I will be with you. That way at least no one can accuse us of murder." True to his word, Caridoc finished stabilising all of the hobgoblins. "Ready when you are.
 

"I will go where we decide, and cut down any slavers we come across..." Kynar stated simply, looking to the others. "I do not know why we should heal these creatures anyhow, is slavery legal in this city?"
 

Celythia shakes her head in wonderment at Kynar's comments. She sometimes wondered if warriors ever thought ahead, beyond their next kill. As she addresses his concern about healing the brutes, she holds up fingers to illustrate her points. "Imprimis, we don't know who these hobgoblins are or who they work for. Secundus, depending on that and on the laws of this city, slaying them could get us convicted of murder should we let them die. Tertius, if we do let them die, we'll have no one to question as to what they are doing down here. Quartus, merely stabilizing their wounds runs no risk, as they will still be in no condition to harm us nor escape us."
 

"I haven't healed them Kynar. just stopped them beeding to death. This town has enough factions that I'm sure that we have already made enemies. Therefore, we don't want to give them an excuse to accuse us of murder. As for healing them later, only enough to allow them to answer questions. That's assuming we decide to do that. But first the Kobolds."
 

"Imprimis, we don't know who these hobgoblins are or who they work for. Secundus, depending on that and on the laws of this city, slaying them could get us convicted of murder should we let them die. Tertius, if we do let them die, we'll have no one to question as to what they are doing down here. Quartus, merely stabilizing their wounds runs no risk, as they will still be in no condition to harm us nor escape us."


"So, we rouse one, pump him for information, then finish them. If harming them has gained us enemies, let us not alert them to the hostilities at all, making our efforts unknown. If killing these slavers would be illegal, would not assaulting them from stealth be equally illegal? We are already in a sticky situation, and I do not find it prudent to be arrested with unbound weapons within the city. I have no point against your fourth, Celythia."
 

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