B6: The Veiled Society - IC


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Kynar sighs, his companions succeeding in making him paranoid, then promptly forcing him to go against his paranoia all in the same conversation. Grumbling to himself, he proceeded to go wherever it was they decided he should go.
 

You enter the nearby cellar and head across. The three freed slaves accompany you.

"That's not our work. It wasn't here before" one of them says, pointing to the disturbed earth in the cellar.

You notice that all of the scraping or digging noises have stopped.

You enter the other tunnel and proceed past the intersection you came from before, to another intersection. Down the tunnel to the left (east), you see some flickering light.

You find a dug-out cave dimly lit by torches, with wooden support beams. There are several small tools, such as small shovels, and a bag of what smells like spoiled food. There are no creatures here now.

ooc: You can go back where you were earlier (to the first cellar you entered) or continue down the tunnel. If the kobolds escaped recently, they could have taken either route while you were occupied with the hobgoblins.
 

"Since we're already here, we should probably try further down the tunnel," says Celythia quietly, gesturing to the tunnel.
 

Caridoc response to Celythia by quietly saying "I have no problems with us continuing. However, we should be aware that if the Kobolds went that way, they may have got some of their friends and set an ambush for us."
 

Barek Fhald, half-orc bard

Caridoc response to Celythia by quietly saying "I have no problems with us continuing. However, we should be aware that if the Kobolds went that way, they may have got some of their friends and set an ambush for us."

Barek frowns and nods. "True enough. If the woman who sent us never saw them enter, stands to reason their entry point--and base--is in the opposite direction. Maybe we should help get those men out of here while we still can, and send the guard in to do a proper clean up.

"If we do go forward, I know a trick that might draw out an ambush. I can't give it sound, but I can make an illusion of a few of us to walk well ahead and try to ferret out would-be surprise."


((OOC: Silent Image. I'd thought Ghost Sound could be used in conjunction, but SI is listed as Concentration for duration, which I think means Barek can't cast a second spell at the same time?))
 


"If you provide the images Barek, I can provide the sounds. Just let me know when, what and where.

[sblock="Prepared Spells"]Racial Innate Spells
(_) Dancing Lights
(_) Ghost Sound
(_) Prestidigitation
(_) Speak with Animals

Domain Spells:
(_) Expeditious Retreat

0th Level Cleric Spells:
- Guidance, Stabalise, Resistance, Virtue
(_) (_) (_) (_)

1st Level Cleric Spells:
(_) Bless
(X) Sanctuary
(_) Command
[/sblock]
 


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