Baba Yaga d20 conversion?

So what's left?

- AC
- "Sniff out knowledge"
- CR

I suppose what we want for AC might depend on what we believe the most appropriate CR would be. At first blush, I'd hazard a guess at around 25, but not likely much more (depending on her equipment - if any - of course).

Shade noted above that:
Shade said:
Other unique outsiders around her HD have about a +21 to +26 bonus derived from some combination of natural armor, deflection, and/or insight.
Assuming a CR of around 25, what might we expect her AC bonus to be?
 

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Arnwyn said:
Assuming a CR of around 25, what might we expect her AC bonus to be?

Looking at other unique outsiders like archfiends, 40-45 is the target range. If we give her a +25 bonus derived from some combination of natural armor, deflection, and/or insight, she'll have an AC of 42.

Note that when used, deflection bonuses usually equal Cha modifier (+8 for her) and insight bonuses equal Wis modifier (+10 for her). Using all three, she'd have +7 natural, +10 deflection, +8 insight. We don't have to use all three, though. Insight does seem appropriate considering all her cognitive powers.
 


Great, then that leaves us with this to address...

"Sniff out Knowledge" (Ex): Baba Yaga can use her scent ability to learn greater information with her Knowledge skills (perhaps make add the results of a Search check via scent to her Knowledge check result).

I think adding the results of the Search check might be a bit much.

Revisiting the original flavor of the ability...

80% chance of smelling nationality, 80% chance of smelling alignment, 90% placing home world and 75% smelling invisible or hidden creatures....up to 30 yards

...it all seems to pertain to Knowledge relating specifically to that creature. So perhaps we could instead say:

"If Baba Yaga successfully detects a creature via her scent ability, she gains a +10 (?) circumstance bonus on Knowledge checks made to identify monsters and their special powers or vulnerabilities."
 
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Yeah, that's not bad - though I'd still think something should cover the 'nationality' and alignment. I'd be loathe to take away those abilities.

For nationality, maybe include the +10 (which I think is more than reasonable) bonus to Knowledege (local) as well (plus what you have, above)?

For alignment, maybe just include detect good in her spell-like abilities?
 

How's this?

Sniff Out Knowledge (Su): If Baba Yaga successfully detects a creature via her scent ability, she gains a +10 (?) circumstance bonus on Knowledge checks made to identify monsters and their special powers or vulnerabilities. She may also discern the creature's nationality if she succeeds on a Knowledge (local) check (DC equals 10 + creature's HD). With a standard action, she may discern a creatures alignment as if using detect chaos/evil/good/law.
 

That's great!

That seems like everything, doesn't it? Is it ready for me to include in my (now fully converted) 2e module?
 

Here's the latest (final?) version. I factored in her skill modifiers from ability scores and synergy.

Baba Yaga
Medium Outsider (Evil, Native)
Hit Dice: 30d8+240 (375 hp)
Initiative: +11
Speed: 30 ft. (6 squares)
Armor Class: 42 (+7 Dex, +7 natural, +10 deflection, +8 insight), touch 35, flat-footed 35
Base Attack/Grapple: +30/+39
Attack: Claw +39 melee (1d8+9/19-20)
Full Attack: 2 claws +39 melee (1d8+9/19-20) and bite +34 melee (2d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of horror, consume spirits, deadly rending, spell-like abilities, spells
Special Qualities: Change shape, damage reduction 15/magic (15/magic and non-metal within her hut), darkvision 120 ft., immunity to mind-affecting spells and abilities, magical aging effects, and necromantic effects, knowledgeable, resistance to cold 10 and fire 10, regeneration 3, scent, "sniff out knowledge", spell resistance 41, tongues
Saves: Fort +25, Ref +24, Will +27
Abilities: Str 29, Dex 24, Con 26, Int 32, Wis 30, Cha 27
Skills: Bluff +41, Concentration +41, Decipher Script +44, Diplomacy +45, Disguise +41 (+43 acting), Hide +40, Intimidate +43, Knowledge (arcana) +44, Knowledge (local) +44, Knowledge (nature) +46, Knowledge (the planes) +44, Listen +43, Move Silently +40, Search +44, Sense Motive +43, Spellcraft +46 (+48 scrolls), Spot +43, Survival +43 (+45 following tracks, +45 on other planes), Use Magic Device +41 (+45 scrolls)
Feats: Brew Potion (B), Empower Spell, Extend Spell, Heighten Spell, Improved Critical (claw), Improved Initiative (B), Improved Metamagic, Improved Spell Capacity (x2), Intensify Spell, Maximize Spell, Power Attack, Quicken Spell
Environment: Temperate and cold forest
Organization: Solitary
Challenge Rating: 25
Treasure: Double standard
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -

Baba Yaga stands 5 feet tall and weighs 100 pounds.

Baba Yaga speaks Abyssal, Common, Draconic, Infernal, and Sylvan, but can speak with almost any creature because of her tongues ability.

Combat

Aura of Horror (Su): Baba Yaga can radiate a 15-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 33 Will save or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again by Baba Yaga's aura for 24 hours. The save DC is Charisma-based.

Change Shape (Su): Baba Yaga can assume the form of any Small, Medium, or Large animal or humanoid.

Consume Spirits (Su): When Baba Yaga slays a humanoid opponent, she can devour its life force, as a full-round action. This prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a consumed victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.

Baba Yaga heals 10 hit points per Hit Die of the creature whose spirit she consumes.

Deadly Rending (Ex): If Baba Yaga hits with both claw attacks and her bite attack, she latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+13 points of damage. Additionally, the victim must succeed on a DC 34 Fortitude save or die. This is a death effect. The save DC is Strength-based.

Knowledgeable (Ex): Baba Yaga makes Knowledge checks for any Knowledge skills as if she had a minimum of 10 ranks in that skill. To surpass the 10-rank minimum, she must assign more than 10 ranks to the skill as normal.

Regeneration (Ex): Fire and acid deal normal damage to Baba Yaga. If Baba Yaga loses a limb or body part, the lost portion regrows in 3d6 minutes. She can reattach the severed member instantly by holding it to the stump.

Sniff Out Knowledge (Su): If Baba Yaga successfully detects a creature via her scent ability, she gains a +10 circumstance bonus on Knowledge checks made to identify monsters and their special powers or vulnerabilities. She may also discern the creature's nationality if she succeeds on a Knowledge (local) check (DC equals 10 + creature's HD). With a standard action, she may discern a creatures alignment as if using detect chaos/evil/good/law.

Spell-Like Abilities: At will--comprehend languages, detect magic, discern lies (DC 22), read magic. Caster level 20th. The save DCs are Charisma-based.

Spells: Baba Yaga casts spells a 25th level wizard. Baba Yaga can also add spells found on scrolls, or other sources, containing divine spells to her arcane spellbook. Baba Yaga can learn and thus prepare divine spells in this fashion as if they were on the sorcerer/wizard spell list at the same level.

Typical Wizard Spells Prepared (CL 25th, save DC 18 + spell level)
0-- arcane mark, ghost sound, mending, prestidigitation (4 total)
1st-- deathwatch, expeditious retreat, mage armor, pass without trace, shield, unseen servant, ventriloquism (7 total)
2nd-- death knell, desecrate, misdirection, spectral hand, tree shape, undetectable alignment, warp wood (7 total)
3rd-- bestow curse, deeper darkness, diminish plants, dominate animal, haste, maximized ray of enfeeblement, nondetection (7 total)
4th-- blight, extended fly, freedom of movement, giant vermin, quickened true strike, rusting grasp (6 total)
5th-- commune with nature, extended greater invisibility, insect plague, maximized lightning bolt, quickened scorching ray, true seeing (6 total)
6th-- geas, greater dispel magic, liveoak, maximized enervation, quickened bestow curse, word of recall (6 total)
7th-- blasphemy, control weather, creeping doom, empowered quickened vampiric touch, heightened dominate person, plane shift (6 total)
8th-- control plants, greater prying eyes, intensified scorching ray, moment of prescience, unholy aura (5 total)
9th-- foresight, quickened greater dispel magic, shambler, weird, wail of the banshee (5 total)
10th -- heightened bestow curse, quickened greater teleport (2 total)
11th -- empowered maximized horrid wilting, intensified cloudkill (2 total)

Tongues (Su): Baba Yaga can speak with any creature that has a language, as though using a tongues spell (caster level 20th). This ability is always active.

Skills: Baba Yaga has a +4 racial bonus on Listen and Spot checks.
 



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