• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Baba Yaga d20 conversion?

So, a Huge construct then.

We might be able to borrow some bits from our house hunters conversion since it is another hutlike creature.

Or maybe that Jabba fella... :p
 

log in or register to remove this ad

Here's some of the information from Dragon #83:

The Hut's appearance
Baba Yaga spent much of her early life constructing the Dancing Hut, which now serves as her mobile fortress, home, and helper. The Dancing Hut is a small, windowless log cabin, hexagonal in shape, with a decorated wooden roof. Only 15' wide and 12' high at the peak of the roof, with a small chimney on top, the Hut does not appear very impressive--except for the 12' long chicken legs coming out from the bottom.

When first sighted, the Hut will usually be "dancing" by spinning about rapidly on its feet. The Hut will make about one revolution every six or seven seconds, with the feet stamping the ground every half second. If someone is entering or leaving the Hut, the legs will fold up into a 2-foot-deep crawlspace beneath it, so that the Hut rests on the ground. If so commanded by Baba Yaga, the two huge legs can move the Hut at a very rapid pace (48" over smooth ground, 36" over rough terrain or swampland, 24" through woods and mountains). About 2' thick, the legs are treated as AC -2 and may only be struck by magical weapons. Each leg has 45 HP, and if damaged by weapon blows will regenerate 3 HP per round. As noted below, the legs are immune to all magic.

When attacking (if commanded to do so, if attacked, or under other conditions described below), the legs strike as 10 HD monsters, once each per round, for 4-24 HP damage. If a leg catches a victim with a score of 4 or more over the roll needed to hit, the victim's arms are pinned by the claws, and the attacker may be crushed to the ground for 4-40 HP damage (40% chance), or hurled 20-120 feet away for 1d6 damage per 10' thrown (60% chance). Thrown characters must make a saving throw vs. paralysis or be stunned upon
impact for 2-12 rounds, unable to move, attack, or defend themselves. Crushed characters will be hurled away in the following melee round.

No matter whether the Hut is spinning, fighting, or running, the interior will remain stable and calm, because of its extraplanar construction. Other powers of the Hut may be used under Baba Yaga's direction, and they are described in area 46 below.

The Hut itself is powerfully enchanted. Close examination will show fine magical runes covering every square inch of its outer surface. The Hut's exterior (including the legs) is not affected by any magical spell, and it will reflect spells cast directly upon it (such as fireball, lightning bolt, or magic missile), inflicting them on the caster. Area effect spells not centered on the Hut will not be reflected back, but they will not affect the Hut, either. Though the walls are made of wood, the Hut is immune to all forms of fire, acid, cold, water, and lightning. Physical attacks have no effect upon the cabin section of the Hut.

No form of divinatory spell, not even a wish, will reveal the Hut's current location (its protection resembles that offered by an amulet of proof against detection and location).
"You'll find it when you see it," say the sages.
 

I notice her organization is listed as solitary. In Russian folklore, three supernatural knights, one on a red horse, one on a black horse, and one on a pale horse, protect her and ride around her hut.
 

Kain Darkwind said:
I notice her organization is listed as solitary. In Russian folklore, three supernatural knights, one on a red horse, one on a black horse, and one on a pale horse, protect her and ride around her hut.

Interesting...

Do they strike you as outsiders?
 

Shade said:
Interesting...

Do they strike you as outsiders?


They could easily be. It is obviously a reference to the Christian book of Revelation, in which the riders of the Apocalypse have such horses. I statted up War, Famine and Plague over at DF as NE outsiders, but the ones from the myth could also be undead, possibly death knights.

Vasilisa the Brave is the story in which I first saw them. They merely rode around Baba Yaga's abode, one in the morning, one in the twilight and one at night, if I remember correctly.

The comic book Fables also featured them defeated by Boy Blue with the Vorpal Sword, although they did not die (because Baba Yaga was still alive), so perhaps their life force is tied to hers. That would again suggest undead over ousiders.
 



Let's finish this one up so we can get it into the CC.

Scroll up a few posts for info on the Hut. I believe that is all that remains.
 

Ok, huge construct. Let's pick HD to get started, though I'm not sure where to peg this. 20-30? Probably give it DR X/adamantine and epic (or and magic?). Don't know the SLAs. Give it tarrasque-like magic immunity and reflection.
 

Let's actually aim for 40 HD for starters (note that the greater stone golem at CR 16 has 42 HD).

Huge Construct
Hit Dice: 40d10+40 (260 hp)
Initiative: +x
Speed: 120 ft. (24 squares)
AC: 22+ (–2 size, +x Dex, +x natural), touch x, flat-footed x
Base Attack/Grapple: +30/+x
Attack: Claw +x melee (4d6+x)
Full Attack: 2 claws +x melee (4d6+x)
Space/Reach: 15 ft./15 ft.
Special Attacks: Crush/pin, improved grab
Special Qualities: Construct traits, damage reduction x/adamantine and epic, darkvision 60 ft., immunity to acid, cold, electricity, and fire, immunity to magic, "immunity to water", "immunity to divinations", low-light vision, reflective exterior
Saves: Fort +14, Ref +12, Will +14
Abilities: Str x, Dex x, Con —, Int —, Wis 11, Cha 1
Skills: -
Feats: Snatch (B)
Environment: x
Organization: Solitary or with Baba Yaga
Challenge Rating: x
Treasure: x
Alignment: Neutral?
Advancement: -
Level Adjustment: -

Immunity to Magic (Ex): Baba Yaga's Hut is immune to any spell or spell-like ability that allows spell resistance.

Reflective Exterior (Ex): The Hut's walls are powerfully enchanted, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated.
 

Into the Woods

Remove ads

Top