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Babylon 5: Outrageous Fortune

The Centari's eye half glaze over as a smile spreads across his face, when the jump portal opens right in front of them. "Oh I'm right there with yuh sister." His voice has the same tone of utter anticipation as if his father had asked him to stay confined in the harem for an entire week as a personal favor.
 

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Croft and Ashley propel themselves along the zero-gravity central corridor of the Markab ship, using the hand-holds. Kirth is left alone in engineering, where he finds a bank of monitors and controls surrounding a zero-g harness. Things seem to be running fairly well, although there are a few monitors just above red that suggest systems being pushed to their limit.

The telepaths arrive at the bridge just in time for the jump to hyperspace. It feels like there ought to be some kind of physical sensation; a lurch or the feel of falling, but the transition into hyperspace happens without any such things, merely a change outside the small viewports from the blue of Fendamir VI to the angry red of hyperspace.

Those on the bridge experience a sudden ruch of excitement and homesickness, inexplicably strong until you remember the two little Ensorrians strapped side by side, still holding hands.

The Markab liner is still right on top of the Fortune. Sarhat is right in that combat in hyperspace tends to result in disaster. The ship's only weapon, a chin-mounted particle gun turret that is slightly more powerful than the one on the Fortune, will function in hyperspace, but issues with sensors and moving away from the beacon means that a prolonged fight could be dangerous.
 

Kirth Warren

Feeling almost at home for the first time on this alien ship, Kirth noticeably relaxes when he is, thankfully, left alone in engineering. Then, he remembers his other job, and gets on the comm to Sarhat, "You wouldn't by chance be needing a gunner up there, would you? I'm pretty comfortable back here in engineering, but I guess I'll come on back up there if you can use my help?" He winces as he awaits Sarhats reply, hoping against hope that he can just be a slug and lay around engineering for the time being. (His favorite pastime! :D )
 

Ashley swallows nervously. She knew the theory of the effects of hyperspace on telepathy. She'd never tried to put it into practice before though. It was hard not to think about possible side effects, or unintended consequences. Not to mention that she doubted touching a Drazi mind would be fun.

But there wasn't much else to try short of firing on their own ship.

"It's okay, Sarhat," she said. "You just keep him in sight. Croft and I will need something to focus on."

She concentrated on the Fortune, imagining its cockpit in as much detail as she could recall; imagining the scaly, reptilian drazi at its controls. Show me your mind, you little bastard...

(Trying the telepathy thing...assuming I need to contact him before I can do anything to him, but let me know if otherwise. Ash's goal will be to shut him down like she did with those guards.)
 

Ash allows her sensory defences to drop. It is like putting on a bright light in a dark room, or taking out ear plugs. Sensations are massively magnified. She can feel the Ensorrians nervous excitement, Sarhat's controlled focus and Cheshana's fear. Croft is a noticable blank, his own walls very much in evidence.

Control is difficult, like trying to use a greatly servoed-up system - the tiniest movements of thought are increased ten-fold. Trying to focus on the Fortune is hard, trying to pinpoint the mind of an unseen, unknown person even harder. Close, perhaps just a tickle of something, but nothing solid, not enough of a connection to exert influence.

It almost seems as if the Fortune's hijacker is aware of this attempt to find him, for as soon as Ash drops her attempt for a breather, the Fortune's gun turret swivels round to fire a lazy shot at the Markab cruiser, and her engines flare to pull her away from the Markab ship.

The viewports are lit up with a brief flash of blue from the Fortune's particle cannon, and there is a SPANG! of impact, but the weapon is too weak to penetrate the skin of the Markab liner.

[SBLOCK=OOC]
Telepathy check 17+8=25, not enough for the DC 28 required. Although it may be possible to sense the Drazi, it may still not be possible to affect him without true line of sight - seeing the ship alone is not enough.

No damage to the liner. The Fortune is pulling away unless Sarhat wants to try to close the gap again.
[/sblock]
 

Kirth Warren

Kirth, hearing the *spang* of the fire at the ship and his engineer/tech's senses being tuned into the ship, he feels even the slight shudder of the weapon's impact, but not being able to see what's going on, he speaks into the comm, "Uh...what gives with the collision? Did we detour through a meteor field?"
 

OOC - this is the main downside if telepathy in this system. it only affects being in LoS. I don't suppose we could try using the "Pain" ability on the electricals of the Fortune could we, like a ranged shock attack?

"Try to get along side it so we can see in the cockpit, and maybe get a line of sight to that scumsucking fiend." Croft seems very much like a slighted teenager right now, of any race really, in his penchant for violence against those that he perceives as a having insulted or threatened him. He grips the dashboard with one hand as he slips his bit back into his mouth before taking a double fisted grip on the console he is standing at. He pears through the window looking for something to blast with his mind, taking pot shots at the elecrtical system of the thrusters of the Fortune.
 

Sarhat brings the Lashaiaj in as close as he can to the Fortune to enable the telepaths a glimpse onto her bridge. Even a silhouette of her hijacker would suffice. The maneuvre is a bit like the Warrior Caste skill of "Skindancing", except that Sarhat is flying a craft four times the size as the target vessel with an uncooperative fine control system.

The two ships clash, but the collision is a minor one. The Markab liner emits a protest of collision alerts and the hull groans.

"No damage," says Cheshana. The Fortune sheds a few shards of swarf but otherwise seems okay.

On the approach, Croft tries to affect the ship's electronics. He has heard of "cyberpaths", teeps modified with cybernetics so as to interface directly with electronics and computer systems. In theory, what he is attempting could be possible but without training or the right equipment the inorganic electrical impulses are just noise that he cannot begin to work out how to affect.

Sarhat's flying may be haphazard, but it does bring you in close enough for the telepaths to see a figure through the tiny bridge windows of the Fortune, lit only by the lights of the control panels. The Fortune's particle gun tickles the skin of the Lashaiaj once more before Ashley latches onto the alien mind and blankets it in a daze. Whilst she focuses, the Fortune will be unpiloted.

Meanwhile, down in engineering, Kirth's relaxation is broken by a series of alerts. Several systems which were working at the edge of safe parameters have raised or dropped into warning zones. Although it's unlikely that the ship will explode because of it, it may lose both gravitational spin and the rest of the maneuvre drives.

[sblock=OOC]
Gah! Plenty going on there, I'll spare you most of the rolls for space combat.

Sarhat: Close on Fortune, Operations (pilot) check 1+8=9, natural 1 means collision. Stress check Operations (piloting) 9+8=117, success, so no damage to Lashaiaj.

Ashley: Telepathy check 9+8=17, succeed in using Daze, Drazi fails Will save.
The drazi pilot is now dazed as long as Ash concentrates (and he continues to fail his Will).

Now that the ships are in relative position it is quite easy for Sarhat to maintain this aspect, unless something in engineering breaks....
[/sblock]
 

Kirth Warren

Into the com, Kirth says to the bridge, "Easy up there, ok? Sheesh, it's all I can do to keep us moving! Well, back to work for Mr. Fixit!"

Kirth then sets about making whatever repairs he is able to do.
 

Into the Woods

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